A- According to the Sticky FAQ in this forum, to compile wxWidgets i should:
yet on install.txt (in the distribution) it sais:3. Open wxWidgets-2.5.3\src\wxWindows.dsw (I use VS.NET 2003)
4. In Solution explorer select wxWindows project
5. Go to "Properties -> C/C++ -> Code Generation -> Runtime Library"
6. Change "Multi-threaded Debug DLL (/MDd)" to "Multi-threaded Debug (/MTd)" for Debug configuration
7. Change "Multi-threaded DLL (/MD)" to "Multi-threaded (/MT)" for Release configuration
8. Press OK "
I followed the instructions on install.txt (NOT the ones on the FAQ). and it all compiled 100% OK."2. Open build\msw\wx.dsw, which has configurations for static
compilation or DLL compilation, and each of these available in
Unicode/ANSI, Debug/Release and wxUniversal or native variations.
Normally you'll use a static linking ANSI configuration.
Choose the Win32 Debug or Win32 Release configuration (or any other that
suits your needs) and use Batch Build to compile _all_ projects."
Is this OK, or should i do it like it sais on the FAQ?
B- i want so configure VS.NET to Permanently use/find all the wx related stuff, assuming i am using Windows XP, and that i installed & built wxWidgets in D:\wxWidgets262, i assume i neet to add the following paths in VC via Tools->Options->VC++Directories (please correct me if im wrong):
for "include files": D:\wxWidgets262\include
for "Library files": D:\wxWidgets262\lib\vc_lib
for "Source files": D:\wxWidgets262\src (or is it D:\wxWidgets262\src\msw???)
are these settings OK? im i missing something?
Thank you very much for your patience.