OpenGL canvas and frames

If you are using the main C++ distribution of wxWidgets, Feel free to ask any question related to wxWidgets development here. This means questions regarding to C++ and wxWidgets, not compile problems.
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AUser
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OpenGL canvas and frames

Post by AUser »

Hello,

i have been experimenting with using openGL in wxWindows and i successfully was able to implement a single openGL window in a frame, however if i try to add any other controls to the window the openGL window dissappears leaving just the frame and control!

i would like to make a frame with an openGL window with several controls (listboxes buttons textboxes and so forth), but i want to do it in one frame, is there some example source for this, or does anyone know what could cause this problem?

Thanks
ciammarica
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Post by ciammarica »

i've implemented an OpenGL Editor program with wxWidgets for University Thesis, if you want i can send it to you
ciammarica
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Post by ciammarica »

Here you can find the portion of my program's source code where i use wxGLCanvas for my OpenGL Editor.
In the zip file you'll find the executable for Windows XP too. To use it you must copy and paste "glut32.dll" in your Windows/System folder.

http://mio.discoremoto.alice.it/piumina

Hope this will be useful!
AUser
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Post by AUser »

Thankyou very much, i will have a read through your code.

What were you using to build it?


(im using gcc & makefiles on my Linux box and Macbook Pro)

Thanks
ciammarica
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Post by ciammarica »

I've used DevC++ 4.9.9.2, wxWindows 2.4.2, GLUT libraries for 3D objects and tinyXML to manage saving/restoring of project.
But the code is cross-platform, so it should work everywhere.
uj
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Post by uj »

You may want to check out these two more highlevel OpenGL based packades which are supposed to work with wxWidgets,

http://g3d-cpp.sourceforge.net/

http://www.openscenegraph.org/
AUser
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Post by AUser »

Thanks for the links ppl

I think there may be a bug in wxMac2.6.3...

i have looked in the wx source code and found the following entry in the constructor for wxGLContext in the carbon implementation

m_drawable = (AGLDrawable) UMAGetWindowPort(MAC_WXHWND(win->MacGetTopLevelWindowRef()));


im not an expert carbon programmer, so the GetTopLevel thing looks very suspciously like it grabs the window handle for the parent frame. This would explain the problem that i have been having, as any attempt to pass a child frame would result in getting the parent frame reference.

Can anyone verify this? If someone doesnt shoot me down in flames in the next few days ill submit a bug.


edit: fixed cocoa/carbon typo
joddys
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Learnig openGL

Post by joddys »

I'm lucky to find this topic here in the forum!

Could someone here help me on my way to begin using opengl? We must admit it's not an easy step learning c++ an begin using OpenGL!

Also, about OSG, does it worth using it?

Thanks a lot for any reply!
Xangis
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Post by Xangis »

I'm not sure if this will help, but in general most of the time you won't want to use the frame directly, but rather create a wxPanel, attach it to the wxFrame, and create the wxGLCanvas on the panel rather than the frame. Doing things directly on a frame can give funny results in some operating systems.
AUser
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Post by AUser »

When i did that then nothing shows up under macOS, havent tried on my linux box
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