Do you have a typical platform dependent issue you're battling with ? Ask it here. Make sure you mention your platform, compiler, and wxWidgets version.
I'm on macOS (Catalina) and wxWidgets version 3.0.5 - I've installed wxWidgets with brew also wxFormBuilder. I created an example app and compiled with this command:
Hi,
Can you build and run the minimal sample provided with the wxWidgets?
Also, since you are on OSX - you should create an App Bundle. When you build the minimal sample - last couple of commands will show you how to do that.
Biggy wrote: ↑Thu Jun 11, 2020 3:36 pm
Hi, and thank you for reply. I'm not using Xcode to build my testapp. I followed these steps to create the testapp.
It's ok to use 3rd party libs static or dynamic.
The problem you are having is that the app is a Unix file not a Mac Pkg format. There are many suggestions on building Mac pkg formats but the easiest way is to download Xcode create a project and build from there.
I am familiar with that tutorial, so what I did was build the app, rename it to wxformbuilder and copied to the MacOS folder of the wxFormbuilder App, just to show all you need to make a pkg.
Biggy wrote: ↑Thu Jun 11, 2020 3:36 pm
Hi, and thank you for reply. I'm not using Xcode to build my testapp. I followed these steps to create the testapp.
It's ok to use 3rd party libs static or dynamic.
No, it is not.
When you start with something you ALWAYS should start with the official way of doing things by checking the official documentation.
And when the official way fails - try the sample. Most OS (open source) projects have samples along with makefiles for the beginners to start with.
And only then - when everything else fails - you can go and check the 3rd party resources (not the 3rd party libs).
BobsTheDude wrote: ↑Fri Jun 12, 2020 7:08 pm
The problem you are having is that the app is a Unix file not a Mac Pkg format. There are many suggestions on building Mac pkg formats but the easiest way is to download Xcode create a project and build from there.
I am familiar with that tutorial, so what I did was build the app, rename it to wxformbuilder and copied to the MacOS folder of the wxFormbuilder App, just to show all you need to make a pkg.
Biggy wrote: ↑Thu Jun 11, 2020 3:36 pm
Hi, and thank you for reply. I'm not using Xcode to build my testapp. I followed these steps to create the testapp.
Here are a couple more resources that may help you.