Unfortunately it crashes immediately for me when i press the "play" button.
I'm not really supprised. As i sometimes find solutions by chance (not really knowing, what i'm doing), some of the "solutions" i found, might result out of - hmmm - errors. In fact i'm happy, that it doesn't crash while starting :/
The point is: Once i i.e. used reactor (a modular software-synthesizer, where i took lots of ideas from, for my application), where i "programmed" several syntesizer-patches for. Some of them used division by zero resulting zero. For some calculations, this was quiet comfortable but in fact, it was a bug in the application itself, that this was working. So, with the next version (officially 100%-backard-comatible), many of my patches crashed.
Maybe, simelar to this, i found "solutions" that only work on my PC. Especially with OpenGL i'm not sure concerning this, but also concerning wxWidgeds there are some points where (mostly you) told me, that they won't work. Waht i mean that - using trial and error - i maybe found a "solution" based on a driver-bug that isn't existing on your system (using different drivers) or someting simelar.
Okay: wxWidgets is mostly a high-level library. So in my eyes there is no real reason that a build works on one PC and crashes the other. But OpenGL is quiet near to the system. Some days ago, someone in OpenGL-forum told me i.e. that it's undefined (which means an error), to render a frame internally to a texture, that is used as texture for this rendering-process (feedback). My program is doing this but this may be a thing that doesn't work on other GPUs or with other drivers.
Anyway: Right sided in the control-window is a debugger-module. In it's first row, you'll find a button ("Realtime") and next to it, a second one ("Frame"). Right of both is a value-select-control (0 at startup). This is the debug-level.
Click on it and select 9 (the highest) and press the "Realtime"-button (then labeld "Log").
Like this, the log-file (log.html) will document where it crashed. Would be itresting for me to know this...