Greetings!
Learnt from the doc this change under windows but keeps UTF8 encoding under *nix.Just wondering whether there is anything I should change or pay attention to according to this change,talking about my source code,or encoding of my source editor (say C::B),or when trying to interact with windows(or c)APIs?
Thanks and best regards,
Sam
Default Encoding changes to UTF16 under windows since 3.0 Topic is solved
Default Encoding changes to UTF16 under windows since 3.0
Regards,
Sam
-------------------------------------------------------------------
Windows 10 64bit
VS Community 2019
msys2-mingw13.2.0 C::B character set: UTF-8/GBK(Chinese)
wxWidgets 3.3/3.2.4 Unicode Mono Static gcc static build
Sam
-------------------------------------------------------------------
Windows 10 64bit
VS Community 2019
msys2-mingw13.2.0 C::B character set: UTF-8/GBK(Chinese)
wxWidgets 3.3/3.2.4 Unicode Mono Static gcc static build
Re: Default Encoding changes to UTF16 under windows since 3.
In Unicode under Windows, the encoding has always been UTF-16 (UCS-2 to be more exact). Which part of the docs are you referring to?
Use the source, Luke!
Re: Default Encoding changes to UTF16 under windows since 3.
Thanks.I have thought this is the most newly change.
Here
http://docs.wxwidgets.org/trunk/overview_string.html
Here
http://docs.wxwidgets.org/trunk/overview_string.html
Regards,
Sam
-------------------------------------------------------------------
Windows 10 64bit
VS Community 2019
msys2-mingw13.2.0 C::B character set: UTF-8/GBK(Chinese)
wxWidgets 3.3/3.2.4 Unicode Mono Static gcc static build
Sam
-------------------------------------------------------------------
Windows 10 64bit
VS Community 2019
msys2-mingw13.2.0 C::B character set: UTF-8/GBK(Chinese)
wxWidgets 3.3/3.2.4 Unicode Mono Static gcc static build
Re: Default Encoding changes to UTF16 under windows since 3.
I think the new part is the UTF8 encoding on the other platforms. AFAIK that used to be UTF-32 before (not 100% sure about that as i only work under Windows).
Use the source, Luke!