wxArrayofArray(s) Topic is solved

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dirkmausf
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wxArrayofArray(s)

Post by dirkmausf »

Hi all!

One day i came across the problem of needing a 2 dimansional array.

Here is my solution as a template class:

Code: Select all

// ArrayOfArray.h 
//
#ifndef _ACE_ARRAYOFARRAY_H
#define _ACE_ARRAYOFARRAY_H
#pragma once
#include "./array.h"

//This template is a 2 dimensional array.
//You should use container classes which implements GetAt(),
//SetAt(), GetCount() and Add() methods


template<class ARRAYTYPE, class CLASSTYPE>
class wxArrayOfArray : public wxObject
{
protected:

	 wxCArray<ARRAYTYPE*,ARRAYTYPE*> m_arrArrays;

public:

	wxArrayOfArray(void);
	~wxArrayOfArray(void);
	
	ARRAYTYPE* GetArray(int in_iArray);
	int AddArray(ARRAYTYPE* in_lpArray);
	void SetArrayAt(int in_iIndex, ARRAYTYPE* in_lpArray);
	CLASSTYPE* GetItem(int in_iArray, int in_iIndex);
	void SetItem(int in_iArray, int in_iIndex, CLASSTYPE* in_Item);
	void ClearArray(int in_iArray);
	void ClearAllArrays();
	int GetCount();
};


template<class ARRAYTYPE, class CLASSTYPE> 
wxArrayOfArray<ARRAYTYPE, CLASSTYPE>::wxArrayOfArray(void)
{
	m_arrArrays.RemoveAll(); 
}

template<class ARRAYTYPE, class CLASSTYPE> 
wxArrayOfArray<ARRAYTYPE, CLASSTYPE>::~wxArrayOfArray(void)
{   
	m_arrArrays.RemoveAll(); 
}

template<class ARRAYTYPE, class CLASSTYPE> ARRAYTYPE* 
wxArrayOfArray<ARRAYTYPE, CLASSTYPE>::GetArray(int in_iArray)							
{ 
	return m_arrArrays.GetAt(in_iArray); 
}

template<class ARRAYTYPE, class CLASSTYPE> 
int wxArrayOfArray<ARRAYTYPE, CLASSTYPE>::AddArray(ARRAYTYPE* in_lpArray)
{ 
	return m_arrArrays.Add(in_lpArray); 
}

template<class ARRAYTYPE, class CLASSTYPE> 
void wxArrayOfArray<ARRAYTYPE, CLASSTYPE>::SetArrayAt(int in_iIndex, ARRAYTYPE* in_lpArray)
{
	m_arrArrays.SetAt(in_iIndex, in_lpArray); 
}

template<class ARRAYTYPE, class CLASSTYPE> 
CLASSTYPE* wxArrayOfArray<ARRAYTYPE, CLASSTYPE>::GetItem(int in_iArray, int in_iIndex)
{

	ARRAYTYPE* in_lpArray = m_arrArrays.GetAt(in_iArray); 

	if (in_lpArray)
	{
		return (CLASSTYPE*)in_lpArray->GetAt(in_iIndex);
	}
}


template<class ARRAYTYPE, class CLASSTYPE> 
void wxArrayOfArray<ARRAYTYPE, CLASSTYPE>::SetItem(int in_iArray, int in_iIndex, CLASSTYPE* in_Item)
{
	ARRAYTYPE* in_lpArray = m_arrArrays.GetAt(in_iArray); 
	if (in_lpArray)
	{
		in_lpArray->SetAt(in_iIndex, in_Item);
	}
}

template<class ARRAYTYPE, class CLASSTYPE> 
void wxArrayOfArray<ARRAYTYPE, CLASSTYPE>::ClearArray(int in_iArray)
{
	ARRAYTYPE* in_lpArray = m_arrArrays.GetAt(in_iArray); 
	if (in_lpArray)
	{
		for (int i=0; i<in_lpArray->GetCount(); i++)
		{
			CLASSTYPE* lpClass = (CLASSTYPE*)in_lpArray->GetAt(i);
			if (lpClass) delete lpClass;
		}
		in_lpArray->RemoveAll();
	}
	// TODO: are you sure, that you don't want to delete in_lpArray and remove the item at in_iArray, too???
}	

template<class ARRAYTYPE, class CLASSTYPE> 
void wxArrayOfArray<ARRAYTYPE, CLASSTYPE>::ClearAllArrays() 
{	
	for (int iArray=0; iArray<m_arrArrays.GetCount(); iArray++)
	{
		ARRAYTYPE* in_lpArray = m_arrArrays.GetAt(iArray);
		
		if (in_lpArray)
		{
			for (int i=0; i<in_lpArray->GetCount(); i++)
			{
				CLASSTYPE* lpClass = (CLASSTYPE*)in_lpArray->GetAt(i);
				if (lpClass) delete lpClass;
			}
			
			in_lpArray->RemoveAll();
			delete in_lpArray;
		}
	}
	m_arrArrays.RemoveAll();	
}
															
template<class ARRAYTYPE, class CLASSTYPE> int wxArrayOfArray<ARRAYTYPE, CLASSTYPE>::GetCount()
{ 
	return m_arrArrays.GetCount(); 
}	

#endif



Greetings, Dirk
Auria
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Post by Auria »

Hi,


nice, but out of curiosity, why not simply use std::vector< std::vector< T > > ?
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dirkmausf
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Post by dirkmausf »

Hi all!

Thanks for your advise. You are totally right!

There is always a simpler way to do it.

Why messing around with templates when using templates anyway... this is a good point and I appreciate your response.

The advance in my class is: I don't necessarily have to use vectors. That's why this class is a template... Use your favorite container class. As long as they implement the necessary functions, they are exchangeable.

I really hate the way STL classes look like... and I like the way, wxWidgets encapsulated this great functionality.

I tried to mimic that looking, but maybe I failed...

Please keep in mind: If you don't like it, you dont have to use it... cool, eye? ;)

Greetings,

Dirk
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