wxSocketClient is killing me!

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alaricljs
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wxSocketClient is killing me!

Post by alaricljs »

Ok, I'm trying to open a socket connection and it's segfaulting. I have no idea why, there's no real indicators in the backtrace, I'm at a total loss. I think I have everything implemented that's necessary.

Below, wxString host is passed from a modal dialog with a wxTextCtrl as:
if (UI->DoConnect(text_address->GetValue())) {
The wxMessageBox does indeed show the right address, yay.
connection->Connect is the call that dies with a segfault. gdb doesn't drill into the Connect call, so it's got to be that connection doesn't exist (or something like that)

Code: Select all

bool UI::DoConnect(wxString host)
{
    wxIPV4address addr;
     
    addr.Hostname(host);
    addr.Service(4242);
     
    //(void)wxMessageBox((addr.Hostname()).c_str(), _T("test"), wxICON_INFORMATION);
     
    connection->Connect(addr, false);
    connection->WaitOnConnect(10);
    
    if (connection->IsConnected())
        return true;
    else
        return false;
}
This is the UI ctor section pertaining to the connection:

Code: Select all

    // Create the socket
    connection = new wxSocketClient();

    // Setup the event handler and subscribe to most events
    connection->SetEventHandler(*this, Socket_ID);
    connection->SetNotify(wxSOCKET_CONNECTION_FLAG |
                          wxSOCKET_INPUT_FLAG |
                          wxSOCKET_LOST_FLAG);
    connection->Notify(true);
OnSocketEvent is a stub that does nothing with the events.

So why is connection->Connect() dying ??!?
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wxGlade 0.3.5.1
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lowjoel
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Post by lowjoel »

what address did you try to put into the connect function?
GianT
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Post by GianT »

Maybe it's your host variable which causes this problem. Try passing the address yourself, like for localhost:

Code: Select all

addr.Hostname("127.0.0.1");
It's not really a wxString, but this works in my program.
alaricljs
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Post by alaricljs »

Ok, the issue actually has nothing to do with the address. I've done the whole breakpoint/watch variable on my address section, it's picking up the address just fine.

It also has nothing to do with the ->Connect call, technically speaking. The issue is that in the UI::DoConnect() function any reference to connection segfaults because connection is apparently either not created or not pointing to the right place.

I have no idea why it would not exist (I create it in the ctor of UI:: ) and I see no reason for it to be pointing off into space.

Here is a link to a complete Dev-cpp project that is purely a demonstration of this issue. Please take a look.
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upCASE
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Post by upCASE »

Easy one :D

The problem is that "top" never is set to a correct value, thus you do call DoConnect() on some test instance, but not on the one you wanted...

Add a line like:

Code: Select all

top = (test*)parent;
as the last of ConnectDialog::ConnectDialog(wxWindow* parent) and it works charming.

BTW: I'd do it another way, but it's only opinion. Why not let the main frame call the dialog and test if it returned OK, then get the string from the dialog and connect?
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alaricljs
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Post by alaricljs »

How very strange... I remember writing that line. And yet it's not there anymore... Hrm, probably some stupid Dev-cpp/wxGlade interaction where I didn't save my files before doing some UI changes in wxGlade...

Thanks for noticing, and the suggestions. I tried having the main frame call the connection dialog, but never figured out how to get it to work. Don't remember what I tried, but no UI ever got displayed the way I did.

Thanks again!
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alaricljs
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Post by alaricljs »

Ok, it works wonderfully in my little demo project. I go back to the big project and implement the changes.... and I get a linker error! undefined reference to vtable ??

Any idea what this means? (If you haven't noticed I've never coded in C++ before ;) )
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alaricljs
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Post by alaricljs »

Ok, my own editing stupidity but that's an awful weird error for what I did. I had a dtor defined in the class, and had no dtor function code. Yay.
Dev-C++ 4.9.9.2
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