Monolithic builds support in wxCode components

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Do you use monolithic builds of wxWidgets ?

yes, often
17
57%
yes, sometimes
5
17%
never
8
27%
 
Total votes: 30

frm
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Monolithic builds support in wxCode components

Post by frm » Mon Jan 02, 2006 2:39 pm

I'd like to know how many people out there are using monolithic builds of wxWidgets.
This is to convince wx developers to apply the following patch:

http://sourceforge.net/tracker/index.ph ... tid=309863

which adds to wx-based application support to be built against monolithic builds of wxWidgets.

tiwag
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Re: Monolithic builds support in wxCode components

Post by tiwag » Mon Jan 02, 2006 4:10 pm

normally i only use the monolithic unicode shared library of wxWidgtes.
only some small commandline-tools which needs som wxbase stuff i link statically using only wxbase
-tiwag

sethjackson
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Post by sethjackson » Mon Jan 02, 2006 4:26 pm

Yes I do although I don't use SHARED=1 (DLL).

tiwag
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Post by tiwag » Mon Jan 02, 2006 7:28 pm

sethjackson wrote:Yes I do although I don't use SHARED=1 (DLL).
you should try it - it cuts linkage time down by 80% (at least when using the gcc tortoise linker )
-tiwag

sethjackson
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Post by sethjackson » Mon Jan 02, 2006 8:41 pm

tiwag wrote:
sethjackson wrote:Yes I do although I don't use SHARED=1 (DLL).
you should try it - it cuts linkage time down by 80% (at least when using the gcc tortoise linker )
Yeah I have tried it but then you have to distribute the dll with your app (yuck). :P

Troels
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Post by Troels » Sun May 14, 2006 11:36 pm

sethjackson wrote:
tiwag wrote:
sethjackson wrote:Yes I do although I don't use SHARED=1 (DLL).
you should try it - it cuts linkage time down by 80% (at least when using the gcc tortoise linker )
Yeah I have tried it but then you have to distribute the dll with your app (yuck). :P
Well, not really. Shared for Debug builds (fast), not shared for Release builds (slow).
Don't say you're held back by using makefiles, surely you must be using CodeBlocks :shock:

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