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Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 12:54 pm
by evstevemd
sly_chandan wrote:So u r saying that wxsqllite3 should be compiled separately....
Yes!
sly_chandan wrote:I need to go to the folder C:\wxsqlite3-3.2.1\wxsqlite3-3.2.1\build

and run the following command:

mingw32-make -f makefile.gcc

This does not compile the sqllite
C:\wxsqlite3-3.2.1\wxsqlite3-3.2.1\build is general build folder. For windows you need to get into msw, i.e C:\wxsqlite3-3.2.1\wxsqlite3-3.2.1\build
\msw and run command there

Note its wxSQLite3 not SQLite3. They are distinct

Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 1:03 pm
by sly_chandan
wxSQLite3 does not have C:\wxsqlite3-3.2.1\wxsqlite3-3.2.1\build\msw folder.


Where is the msw folder?

the build folder has makefile.gcc file

Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 1:13 pm
by evstevemd
then your command should work.
If its not working post build log.
am not in front of your machine!

Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 1:22 pm
by sly_chandan
When I run the command.....this is what I get


C:\wxsqlite3-3.2.1\wxsqlite3-3.2.1\build>mingw32-make -f makefile.gcc
----------------------------------------------------------------------------
The selected wxWidgets build is not available!
Please use the options prefixed with WX_ to select another wxWidgets build.
----------------------------------------------------------------------------
makefile.gcc:276: recipe for target 'test_for_selected_wxbuild' failed
mingw32-make: *** [test_for_selected_wxbuild] Error 1

This is what Ulrich typed in.....

The error message you experience is emitted by make when the following file

$(WX_DIR)$(WXLIBPATH)\msw$(WXLIBPOSTFIX)\wx\setup.h

was not found. WX_DIR is set to the value of WXWIN within the makefile.

Try to use the make option -v to find out where make looks for this file.

Regards,

Ulrich

What does that mean????

Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 1:49 pm
by evstevemd
sly_chandan wrote:When I run the command.....this is what I get


C:\wxsqlite3-3.2.1\wxsqlite3-3.2.1\build>mingw32-make -f makefile.gcc
----------------------------------------------------------------------------
The selected wxWidgets build is not available!
Please use the options prefixed with WX_ to select another wxWidgets build.
----------------------------------------------------------------------------
makefile.gcc:276: recipe for target 'test_for_selected_wxbuild' failed
mingw32-make: *** [test_for_selected_wxbuild] Error 1

Can you tell me the WXWIN folder path step again?
First Build wxWidgets using command below

Code: Select all

mingw32-make SHELL=CMD.exe -j4 -f makefile.gcc BUILD=debug UNICODE=1 SHARED=1
Remember to run make clean before that command.
Then Open makefile.gcc and modify the following lines

Code: Select all

# Use DLL build of wx library? [0,1]
WX_SHARED ?= 0 // change to 1
# Version of the wx library to build against. 
WX_VERSION ?= 28  //change to 30
# The directory where wxWidgets library is installed 
WX_DIR ?= $(WXWIN) //replace $(WXWIN) with full path to wx folder
Then compile with same command

Code: Select all

mingw32-make SHELL=CMD.exe -j4 -f makefile.gcc BUILD=debug UNICODE=1 SHARED=1

Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 1:56 pm
by sly_chandan
I have run the following command

First Build wxWidgets using command below
mingw32-make SHELL=CMD.exe -j4 -f makefile.gcc BUILD=debug UNICODE=1 SHARED=1

What is the make clean command now?

Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 2:04 pm
by evstevemd
sly_chandan wrote:I have run the following command

First Build wxWidgets using command below
mingw32-make SHELL=CMD.exe -j4 -f makefile.gcc BUILD=debug UNICODE=1 SHARED=1

What is the make clean command now?
Can you please be precise....I am new to all of this....

Code: Select all

mingw32-make SHELL=CMD.exe -j4 -f makefile.gcc  clean
mingw32-make SHELL=CMD.exe -j4 -f makefile.gcc BUILD=debug UNICODE=1 SHARED=1

Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 2:11 pm
by sly_chandan
I missed doing the clean command....is it neccessary????


After that I have done the following...


I have changed the wsqlite3 makefile.gcc file with the changes you mentioned in the wx_dir, wx_version, wx_shared....

I am going to run this command on wsqlite3

mingw32-make SHELL=CMD.exe -j4 -f makefile.gcc BUILD=debug UNICODE=1 SHARED=1


Is that all right?

Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 2:22 pm
by evstevemd
Necessary to clean out the object files (.o files) libraries and exes
Not necessary to successful build.

Go ahead ....!

Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 2:26 pm
by sly_chandan
This is what I have got now.....

C:\wxsqlite3-3.2.1\wxsqlite3-3.2.1\build>mingw32-make SHELL=CMD.exe -j4 -f makefile.gcc BUILD=debug UNICODE=1 SHARED=1
if not exist gccmswud_dll mkdir gccmswud_dll
if not exist ..\lib\gcc_dll mkdir ..\lib\gcc_dll
g++ -c -o gccmswud_dll\wxsqlite3_dll_wxsqlite3.o -DHAVE_W32API_H -DWXUSINGDLL -D_UNICODE -D__WXDEBUG__ -D__WXMSW__ -IC:\
wxWidgets-3.0.2 Build this wxCode component as DLL or as static library? [0,1]\lib\gcc_dll\mswud -IC:\wxWidgets-3.0.2 Bu
ild this wxCode component as DLL or as static library? [0,1]\include -O0 -g -W -Wall -I..\include -DWXMAKINGDLL_WXSQLITE
3 -DwxUSE_DYNAMIC_SQLITE3_LOAD=0 -DWXSQLITE3_HAVE_METADATA=0 -DWXSQLITE3_HAVE_CODEC=0 -DWXSQLITE3_HAVE_LOAD_EXTENSION=0
-I..\sqlite3\include -MTgccmswud_dll\wxsqlite3_dll_wxsqlite3.o -MFgccmswud_dll\wxsqlite3_dll_wxsqlite3.o.d -MD -MP ../
src/wxsqlite3.cpp
g++ -c -o gccmswud_dll\minimal_minimal.o -DHAVE_W32API_H -DWXUSINGDLL -D_UNICODE -D__WXDEBUG__ -D__WXMSW__ -IC:\wxWidget
s-3.0.2 Build this wxCode component as DLL or as static library? [0,1]\lib\gcc_dll\mswud -IC:\wxWidgets-3.0.2 Build this
wxCode component as DLL or as static library? [0,1]\include -O0 -g -W -Wall -I..\include -I..\samples -I..\sqlite3\incl
ude -MTgccmswud_dll\minimal_minimal.o -MFgccmswud_dll\minimal_minimal.o.d -MD -MP ../samples/minimal.cpp
g++: error: Build: No such file or directory
g++: error: this: No such file or directory
g++: error: wxCode: No such file or directory
g++: error: component: No such file or directory
g++: error: as: No such file or directory
g++: error: DLL: No such file or directory
g++: error: or: No such file or directory
g++: error: as: No such file or directory
g++: error: static: No such file or directory
g++: error: library?: Invalid argument
g++: error: [0,1]\lib\gcc_dll\mswud: No such file or directory
g++: error: Build: No such file or directory
g++: error: this: No such file or directory
g++: error: wxCode: No such file or directory
g++: error: component: No such file or directory
g++: error: as: No such file or directory
g++: error: DLL: No such file or directory
g++: error: or: No such file or directory
g++: error: as: No such file or directory
g++: error: static: No such file or directory
g++: error: library?: Invalid argument
g++: error: [0,1]\include: No such file or directory
windres --use-temp-file -i../samples/minimal.rc -ogccmswud_dll\minimal_minimal_rc.o --define HAVE_W32API_H --define WXU
SINGDLL --define _UNICODE --define __WXDEBUG__ --define __WXMSW__ --include-dir C:\wxWidgets-3.0.2 Build this wxCode com
ponent as DLL or as static library? [0,1]\lib\gcc_dll\mswud --include-dir C:\wxWidgets-3.0.2 Build this wxCode component
as DLL or as static library? [0,1]/include --include-dir ../include --include-dir ../samples --include-dir ..\sqliteg++
: error: Build: No such file or directory
3\include
g++: error: this: No such file or directory
g++: error: wxCode: No such file or directory
g++: error: component: No such file or directory
g++: error: as: No such file or directory
g++: error: DLL: No such file or directory
g++: error: or: No such file or directory
g++: error: as: No such file or directory
g++: error: static: No such file or directory
g++: error: library?: Invalid argument
g++: error: [0,1]\lib\gcc_dll\mswud: No such file or directory
g++: error: Build: No such file or directory
g++: error: this: No such file or directory
makefile.gcc:311: recipe for targetg++: error: wxCode: No such file or directory
'g++: error: component: No such file or directory
gg++: error: as: No such file or directory
ccmswud_dll\wxsqlite3_dll_wxsqlite3.o' failed
g++: error: DLL: No such file or directory
mg++: error: or: No such file or directory
ig++: error: as: No such file or directory
ng++: error: static: No such file or directory
gg++: error: library?: Invalid argument
wg++: error: [0,1]\include: No such file or directory
32-make: *** [gccmswud_dll\wxsqlite3_dll_wxsqlite3.o] Error 1
mingw32-make: *** Waiting for unfinished jobs....
makefile.gcc:314: recipe for target 'gccmswud_dll\minimal_minimal.o' failed
mingw32-make: *** [gccmswud_dll\minimal_minimal.o] Error 1
Usage: windres [option(s)] [input-file] [output-file]
The options are:
-i --input=<file> Name input file
-o --output=<file> Name output file
-J --input-format=<format> Specify input format
-O --output-format=<format> Specify output format
-F --target=<target> Specify COFF target
--preprocessor=<program> Program to use to preprocess rc file
--preprocessor-arg=<arg> Additional preprocessor argument
-I --include-dir=<dir> Include directory when preprocessing rc file
-D --define <sym>[=<val>] Define SYM when preprocessing rc file
-U --undefine <sym> Undefine SYM when preprocessing rc file
-v --verbose Verbose - tells you what it's doing
-c --codepage=<codepage> Specify default codepage
-l --language=<val> Set language when reading rc file
--use-temp-file Use a temporary file instead of popen to read
the preprocessor output
--no-use-temp-file Use popen (default)
-r Ignored for compatibility with rc
@<file> Read options from <file>
-h --help Print this help message
-V --version Print version information
FORMAT is one of rc, res, or coff, and is deduced from the file name
extension if not specified. A single file name is an input file.
No input-file is stdin, default rc. No output-file is stdout, default rc.
windres: supported targets: pe-i386 pei-i386 elf32-i386 elf32-little elf32-big srec symbolsrec verilog tekhex binary ihe
x
makefile.gcc:317: recipe for target 'gccmswud_dll\minimal_minimal_rc.o' failed
mingw32-make: *** [gccmswud_dll\minimal_minimal_rc.o] Error 1

Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 2:33 pm
by evstevemd
Post your makefile.gcc

Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 2:35 pm
by sly_chandan
Here is the wxSQLite3/build/makefile.gcc contents

# =========================================================================
# This makefile was generated by
# Bakefile 0.2.9 (http://www.bakefile.org)
# Do not modify, all changes will be overwritten!
# =========================================================================



# -------------------------------------------------------------------------
# These are configurable options:
# -------------------------------------------------------------------------

# Compiler flags to link shared library
LINK_DLL_FLAGS ?= -shared

# C++ compiler
CXX = g++

# Standard flags for C++
CXXFLAGS ?=

# Standard preprocessor flags (common for CC and CXX)
CPPFLAGS ?=

# Standard linker flags
LDFLAGS ?=

# Use DLL build of wx library? [0,1]
WX_SHARED ?= 1

# Use Unicode build of wxWidgets? [0,1]
WX_UNICODE ?= 1

# Use debug build of wxWidgets (linked with debug CRT)? [0,1]
WX_DEBUG ?= 1

# Version of the wx library to build against.
WX_VERSION ?= 30# Use monolithic build of wxWidgets? [0,1]
WX_MONOLITHIC ?= 0

# The directory where wxWidgets library is installed
WX_DIR ?= C:\wxWidgets-3.0.2 Build this wxCode component as DLL or as static library? [0,1]
SHARED ?= 0

# If 1 then the SQLite library will be loaded dynamically at run time [1,0]
USE_DYNAMIC_SQLITE3_LOAD ?= 0

# If 1 then the SQLite library has to be compiled with meta data support [1,0]
HAVE_METADATA ?= 0

# If 1 then the SQLite library has to be compiled with codec support [1,0]
HAVE_CODEC ?= 0

# If 1 then the SQLite library has to be compiled with loadable extension support [1,0]
HAVE_LOAD_EXTENSION ?= 0

# Folder where the SQLite3 link library is located
SQLITE3_DIR ?= ..\sqlite3



# -------------------------------------------------------------------------
# Do not modify the rest of this file!
# -------------------------------------------------------------------------

### Variables: ###

CPPDEPS = [email protected] [email protected] -MD -MP
COMPILER_PREFIX = gcc
WXSQLITE3_LIB_CXXFLAGS = -DHAVE_W32API_H $(____WX_SHARED) \
$(__WXUNICODE_DEFINE_p) $(__WXDEBUG_DEFINE_p) -D__WXMSW__ \
-I$(WX_DIR)$(WXLIBPATH)\msw$(WXLIBPOSTFIX) -I$(WX_DIR)\include $(VAR) \
$(VAR_3) -W -Wall -I..\include $(__SQLITE3_DYNAMICLOAD_DEF_p) \
$(__SQLITE3_HAVE_METADATA_DEF_p) $(__SQLITE3_HAVE_CODEC_DEF_p) \
$(__SQLITE3_HAVE_LOAD_EXTENSION_DEF_p) -I$(SQLITE3_DIR)\include \
$(CPPFLAGS) $(CXXFLAGS)
WXSQLITE3_LIB_OBJECTS = \
gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\wxsqlite3_lib_wxsqlite3.o
WXSQLITE3_DLL_CXXFLAGS = -DHAVE_W32API_H $(____WX_SHARED) \
$(__WXUNICODE_DEFINE_p) $(__WXDEBUG_DEFINE_p) -D__WXMSW__ \
-I$(WX_DIR)$(WXLIBPATH)\msw$(WXLIBPOSTFIX) -I$(WX_DIR)\include $(VAR) \
$(VAR_3) -W -Wall -I..\include -DWXMAKINGDLL_WXSQLITE3 \
$(__SQLITE3_DYNAMICLOAD_DEF_p) $(__SQLITE3_HAVE_METADATA_DEF_p) \
$(__SQLITE3_HAVE_CODEC_DEF_p) $(__SQLITE3_HAVE_LOAD_EXTENSION_DEF_p) \
-I$(SQLITE3_DIR)\include $(CPPFLAGS) $(CXXFLAGS)
WXSQLITE3_DLL_OBJECTS = \
gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\wxsqlite3_dll_wxsqlite3.o
MINIMAL_CXXFLAGS = -DHAVE_W32API_H $(____WX_SHARED) $(__WXUNICODE_DEFINE_p) \
$(__WXDEBUG_DEFINE_p) -D__WXMSW__ \
-I$(WX_DIR)$(WXLIBPATH)\msw$(WXLIBPOSTFIX) -I$(WX_DIR)\include $(VAR) \
$(VAR_3) -W -Wall -I..\include -I..\samples -I$(SQLITE3_DIR)\include \
$(CPPFLAGS) $(CXXFLAGS)
MINIMAL_OBJECTS = \
gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\minimal_minimal.o \
gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\minimal_minimal_rc.o
TREEVIEW_CXXFLAGS = -DHAVE_W32API_H $(____WX_SHARED) $(__WXUNICODE_DEFINE_p) \
$(__WXDEBUG_DEFINE_p) -D__WXMSW__ \
-I$(WX_DIR)$(WXLIBPATH)\msw$(WXLIBPOSTFIX) -I$(WX_DIR)\include $(VAR) \
$(VAR_3) -W -Wall -I..\include -I..\samples\treeview -I$(SQLITE3_DIR)\include \
$(CPPFLAGS) $(CXXFLAGS)
TREEVIEW_OBJECTS = \
gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\treeview_foldertree.o \
gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\treeview_projectlist.o \
gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\treeview_treeviewapp.o \
gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\treeview_treeviewsample.o \
gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\treeview_treeview_rc.o

### Conditionally set variables: ###

ifeq ($(WX_DEBUG),1)
WX3RDPARTYLIBPOSTFIX = d
endif
ifeq ($(SHARED),0)
_BUILDDIR_SHARED_SUFFIX =
endif
ifeq ($(SHARED),1)
_BUILDDIR_SHARED_SUFFIX = _dll
endif
ifeq ($(SHARED),0)
__wxsqlite3_lib___depname = \
..\lib\gcc_$(____wxsqlite3_lib__DIRNAME_SHARED_SUFFIX_FILENAMES)\libwxcode_msw$(WX_VERSION)$(WXLIBPOSTFIX)_wxsqlite3.a
endif
ifeq ($(SHARED),1)
__wxsqlite3_dll___depname = \
..\lib\$(COMPILER_PREFIX)_$(____wxsqlite3_dll__DIRNAME_SHARED_SUFFIX_FILENAMES)\wxcode_msw$(WX_VERSION)$(WXLIBPOSTFIX)_wxsqlite3.dll
endif
ifeq ($(WX_MONOLITHIC),0)
__WXLIB_ADV_NAME_p = -lwxmsw$(WX_VERSION)$(WXLIBPOSTFIX)_adv
endif
ifeq ($(WX_MONOLITHIC),0)
__WXLIB_XML_NAME_p = -lwxbase$(WX_VERSION)$(WXLIBPOSTFIX)_xml
endif
ifeq ($(SHARED),0)
____wxsqlite3_lib__DIRNAME_SHARED_SUFFIX_FILENAMES = lib
endif
ifeq ($(SHARED),1)
____wxsqlite3_lib__DIRNAME_SHARED_SUFFIX_FILENAMES = dll
endif
ifeq ($(USE_DYNAMIC_SQLITE3_LOAD),0)
__SQLITE3_DYNAMICLOAD_DEF_p = -DwxUSE_DYNAMIC_SQLITE3_LOAD=0
endif
ifeq ($(USE_DYNAMIC_SQLITE3_LOAD),1)
__SQLITE3_DYNAMICLOAD_DEF_p = -DwxUSE_DYNAMIC_SQLITE3_LOAD=1
endif
ifeq ($(HAVE_METADATA),0)
__SQLITE3_HAVE_METADATA_DEF_p = -DWXSQLITE3_HAVE_METADATA=0
endif
ifeq ($(HAVE_METADATA),1)
__SQLITE3_HAVE_METADATA_DEF_p = -DWXSQLITE3_HAVE_METADATA=1
endif
ifeq ($(HAVE_CODEC),0)
__SQLITE3_HAVE_CODEC_DEF_p = -DWXSQLITE3_HAVE_CODEC=0
endif
ifeq ($(HAVE_CODEC),1)
__SQLITE3_HAVE_CODEC_DEF_p = -DWXSQLITE3_HAVE_CODEC=1
endif
ifeq ($(HAVE_LOAD_EXTENSION),0)
__SQLITE3_HAVE_LOAD_EXTENSION_DEF_p = -DWXSQLITE3_HAVE_LOAD_EXTENSION=0
endif
ifeq ($(HAVE_LOAD_EXTENSION),1)
__SQLITE3_HAVE_LOAD_EXTENSION_DEF_p = -DWXSQLITE3_HAVE_LOAD_EXTENSION=1
endif
ifeq ($(WX_SHARED),0)
____wxsqlite3_dll__DIRNAME_SHARED_SUFFIX_FILENAMES = lib
endif
ifeq ($(WX_SHARED),1)
____wxsqlite3_dll__DIRNAME_SHARED_SUFFIX_FILENAMES = dll
endif
ifeq ($(WX_SHARED),0)
____WX_SHARED =
endif
ifeq ($(WX_SHARED),1)
____WX_SHARED = -DWXUSINGDLL
endif
ifeq ($(WX_SHARED),0)
____WX_SHARED_1 =
endif
ifeq ($(WX_SHARED),1)
____WX_SHARED_1 = --define WXUSINGDLL
endif
ifeq ($(WX_UNICODE),1)
__WXUNICODE_DEFINE_p = -D_UNICODE
endif
ifeq ($(WX_UNICODE),1)
__WXUNICODE_DEFINE_p_0 = --define _UNICODE
endif
ifeq ($(WX_DEBUG),1)
__WXDEBUG_DEFINE_p = -D__WXDEBUG__
endif
ifeq ($(WX_DEBUG),1)
__WXDEBUG_DEFINE_p_0 = --define __WXDEBUG__
endif
ifeq ($(WX_DEBUG),0)
ifeq ($(WX_UNICODE),1)
WXLIBPOSTFIX = u
endif
endif
ifeq ($(WX_DEBUG),1)
ifeq ($(WX_UNICODE),0)
WXLIBPOSTFIX = d
endif
endif
ifeq ($(WX_DEBUG),1)
ifeq ($(WX_UNICODE),1)
WXLIBPOSTFIX = ud
endif
endif
ifeq ($(WX_DEBUG),0)
VAR = -O2
endif
ifeq ($(WX_DEBUG),1)
VAR = -O0
endif
ifeq ($(SHARED),0)
__COMPONENT_LIB_DEP = $(__wxsqlite3_lib___depname)
endif
ifeq ($(SHARED),1)
__COMPONENT_LIB_DEP = $(__wxsqlite3_dll___depname)
endif
ifeq ($(SHARED),0)
__COMPONENT_LIB_LIBR = \
..\lib\gcc_$(____wxsqlite3_lib__DIRNAME_SHARED_SUFFIX_FILENAMES)\libwxcode_msw$(WX_VERSION)$(WXLIBPOSTFIX)_wxsqlite3.a
endif
ifeq ($(SHARED),1)
__COMPONENT_LIB_LIBR = \
..\lib\$(COMPILER_PREFIX)_$(____wxsqlite3_dll__DIRNAME_SHARED_SUFFIX_FILENAMES)\libwxcode_msw$(WX_VERSION)$(WXLIBPOSTFIX)_wxsqlite3.a
endif
ifeq ($(USE_DYNAMIC_SQLITE3_LOAD),0)
__SQLITE3_DEP_p = -lsqlite3
endif
ifeq ($(WX_MONOLITHIC),0)
__WXLIB_CORE_NAME_p = -lwxmsw$(WX_VERSION)$(WXLIBPOSTFIX)_core
endif
ifeq ($(WX_MONOLITHIC),0)
__WXLIB_BASE_NAME_p = -lwxbase$(WX_VERSION)$(WXLIBPOSTFIX)
endif
ifeq ($(WX_MONOLITHIC),1)
__WXLIB_BASE_NAME_p = -lwxmsw$(WX_VERSION)$(WXLIBPOSTFIX)
endif
ifeq ($(WX_SHARED),0)
WXLIBPATH = \lib\$(COMPILER_PREFIX)_lib
endif
ifeq ($(WX_SHARED),1)
WXLIBPATH = \lib\$(COMPILER_PREFIX)_dll
endif
ifeq ($(WX_DEBUG),0)
VAR_3 =
endif
ifeq ($(WX_DEBUG),1)
VAR_3 = -g
endif


all: gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)
gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX):
-if not exist gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX) mkdir gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)

### Targets: ###

all: test_for_selected_wxbuild $(__wxsqlite3_lib___depname) $(__wxsqlite3_dll___depname) ..\samples\minimal.exe ..\samples\treeview\treeview.exe

clean:
-if exist gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\*.o del gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\*.o
-if exist gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\*.d del gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\*.d
-if exist ..\lib\gcc_$(____wxsqlite3_lib__DIRNAME_SHARED_SUFFIX_FILENAMES)\libwxcode_msw$(WX_VERSION)$(WXLIBPOSTFIX)_wxsqlite3.a del ..\lib\gcc_$(____wxsqlite3_lib__DIRNAME_SHARED_SUFFIX_FILENAMES)\libwxcode_msw$(WX_VERSION)$(WXLIBPOSTFIX)_wxsqlite3.a
-if exist ..\lib\$(COMPILER_PREFIX)_$(____wxsqlite3_dll__DIRNAME_SHARED_SUFFIX_FILENAMES)\wxcode_msw$(WX_VERSION)$(WXLIBPOSTFIX)_wxsqlite3.dll del ..\lib\$(COMPILER_PREFIX)_$(____wxsqlite3_dll__DIRNAME_SHARED_SUFFIX_FILENAMES)\wxcode_msw$(WX_VERSION)$(WXLIBPOSTFIX)_wxsqlite3.dll
-if exist ..\lib\$(COMPILER_PREFIX)_$(____wxsqlite3_dll__DIRNAME_SHARED_SUFFIX_FILENAMES)\libwxcode_msw$(WX_VERSION)$(WXLIBPOSTFIX)_wxsqlite3.a del ..\lib\$(COMPILER_PREFIX)_$(____wxsqlite3_dll__DIRNAME_SHARED_SUFFIX_FILENAMES)\libwxcode_msw$(WX_VERSION)$(WXLIBPOSTFIX)_wxsqlite3.a
-if exist ..\samples\minimal.exe del ..\samples\minimal.exe
-if exist ..\samples\treeview\treeview.exe del ..\samples\treeview\treeview.exe

test_for_selected_wxbuild:
@if not exist $(WX_DIR)$(WXLIBPATH)\msw$(WXLIBPOSTFIX)\wx\setup.h \
echo ----------------------------------------------------------------------------
@if not exist $(WX_DIR)$(WXLIBPATH)\msw$(WXLIBPOSTFIX)\wx\setup.h \
echo The selected wxWidgets build is not available!
@if not exist $(WX_DIR)$(WXLIBPATH)\msw$(WXLIBPOSTFIX)\wx\setup.h \
echo Please use the options prefixed with WX_ to select another wxWidgets build.
@if not exist $(WX_DIR)$(WXLIBPATH)\msw$(WXLIBPOSTFIX)\wx\setup.h \
echo ----------------------------------------------------------------------------
@if not exist $(WX_DIR)$(WXLIBPATH)\msw$(WXLIBPOSTFIX)\wx\setup.h \
exit 1

ifeq ($(SHARED),0)
..\lib\gcc_$(____wxsqlite3_lib__DIRNAME_SHARED_SUFFIX_FILENAMES)\libwxcode_msw$(WX_VERSION)$(WXLIBPOSTFIX)_wxsqlite3.a: make_dir_wxsqlite3_lib $(WXSQLITE3_LIB_OBJECTS)
if exist [email protected] del [email protected]
ar rcu [email protected] $(WXSQLITE3_LIB_OBJECTS)
ranlib [email protected]
endif

make_dir_wxsqlite3_lib:
if not exist ..\lib\gcc_$(____wxsqlite3_lib__DIRNAME_SHARED_SUFFIX_FILENAMES) mkdir ..\lib\gcc_$(____wxsqlite3_lib__DIRNAME_SHARED_SUFFIX_FILENAMES)

ifeq ($(SHARED),1)
..\lib\$(COMPILER_PREFIX)_$(____wxsqlite3_dll__DIRNAME_SHARED_SUFFIX_FILENAMES)\wxcode_msw$(WX_VERSION)$(WXLIBPOSTFIX)_wxsqlite3.dll: make_dir_wxsqlite3_dll $(WXSQLITE3_DLL_OBJECTS)
$(CXX) $(LINK_DLL_FLAGS) -fPIC -o [email protected] $(WXSQLITE3_DLL_OBJECTS) -mthreads -L$(WX_DIR)$(WXLIBPATH) $(VAR_3) -L..$(WXLIBPATH) -Wl,--out-implib=..\lib\$(COMPILER_PREFIX)_$(____wxsqlite3_dll__DIRNAME_SHARED_SUFFIX_FILENAMES)\libwxcode_msw$(WX_VERSION)$(WXLIBPOSTFIX)_wxsqlite3.a -L$(SQLITE3_DIR)\lib $(LDFLAGS) $(__SQLITE3_DEP_p) $(__WXLIB_CORE_NAME_p) $(__WXLIB_BASE_NAME_p) -lwxtiff$(WX3RDPARTYLIBPOSTFIX) -lwxjpeg$(WX3RDPARTYLIBPOSTFIX) -lwxpng$(WX3RDPARTYLIBPOSTFIX) -lwxzlib$(WX3RDPARTYLIBPOSTFIX) -lwxregex$(WXLIBPOSTFIX) -lwxexpat$(WX3RDPARTYLIBPOSTFIX) -lkernel32 -luser32 -lgdi32 -lcomdlg32 -lwinspool -lwinmm -lshell32 -lcomctl32 -lole32 -loleaut32 -luuid -lrpcrt4 -ladvapi32 -lwsock32
endif

make_dir_wxsqlite3_dll:
if not exist ..\lib\$(COMPILER_PREFIX)_$(____wxsqlite3_dll__DIRNAME_SHARED_SUFFIX_FILENAMES) mkdir ..\lib\$(COMPILER_PREFIX)_$(____wxsqlite3_dll__DIRNAME_SHARED_SUFFIX_FILENAMES)

..\samples\minimal.exe: $(MINIMAL_OBJECTS) $(__COMPONENT_LIB_DEP) gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\minimal_minimal_rc.o
$(CXX) -o [email protected] $(MINIMAL_OBJECTS) -mthreads -L$(WX_DIR)$(WXLIBPATH) $(VAR_3) -L..$(WXLIBPATH) -L$(SQLITE3_DIR)\lib $(LDFLAGS) $(__COMPONENT_LIB_LIBR) $(__SQLITE3_DEP_p) $(__WXLIB_CORE_NAME_p) $(__WXLIB_BASE_NAME_p) -lwxtiff$(WX3RDPARTYLIBPOSTFIX) -lwxjpeg$(WX3RDPARTYLIBPOSTFIX) -lwxpng$(WX3RDPARTYLIBPOSTFIX) -lwxzlib$(WX3RDPARTYLIBPOSTFIX) -lwxregex$(WXLIBPOSTFIX) -lwxexpat$(WX3RDPARTYLIBPOSTFIX) -lkernel32 -luser32 -lgdi32 -lcomdlg32 -lwinspool -lwinmm -lshell32 -lcomctl32 -lole32 -loleaut32 -luuid -lrpcrt4 -ladvapi32 -lwsock32

..\samples\treeview\treeview.exe: $(TREEVIEW_OBJECTS) $(__COMPONENT_LIB_DEP) gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\treeview_treeview_rc.o
$(CXX) -o [email protected] $(TREEVIEW_OBJECTS) -mthreads -L$(WX_DIR)$(WXLIBPATH) $(VAR_3) -L..$(WXLIBPATH) -Wl,--subsystem,windows -mwindows -L$(SQLITE3_DIR)\lib $(LDFLAGS) $(__COMPONENT_LIB_LIBR) $(__SQLITE3_DEP_p) $(__WXLIB_ADV_NAME_p) $(__WXLIB_XML_NAME_p) $(__WXLIB_CORE_NAME_p) $(__WXLIB_BASE_NAME_p) -lwxtiff$(WX3RDPARTYLIBPOSTFIX) -lwxjpeg$(WX3RDPARTYLIBPOSTFIX) -lwxpng$(WX3RDPARTYLIBPOSTFIX) -lwxzlib$(WX3RDPARTYLIBPOSTFIX) -lwxregex$(WXLIBPOSTFIX) -lwxexpat$(WX3RDPARTYLIBPOSTFIX) -lkernel32 -luser32 -lgdi32 -lcomdlg32 -lwinspool -lwinmm -lshell32 -lcomctl32 -lole32 -loleaut32 -luuid -lrpcrt4 -ladvapi32 -lwsock32

gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\wxsqlite3_lib_wxsqlite3.o: ../src/wxsqlite3.cpp
$(CXX) -c -o [email protected] $(WXSQLITE3_LIB_CXXFLAGS) $(CPPDEPS) $<

gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\wxsqlite3_dll_wxsqlite3.o: ../src/wxsqlite3.cpp
$(CXX) -c -o [email protected] $(WXSQLITE3_DLL_CXXFLAGS) $(CPPDEPS) $<

gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\minimal_minimal.o: ../samples/minimal.cpp
$(CXX) -c -o [email protected] $(MINIMAL_CXXFLAGS) $(CPPDEPS) $<

gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\minimal_minimal_rc.o: ../samples/minimal.rc
windres --use-temp-file -i$< [email protected] --define HAVE_W32API_H $(____WX_SHARED_1) $(__WXUNICODE_DEFINE_p_0) $(__WXDEBUG_DEFINE_p_0) --define __WXMSW__ --include-dir $(WX_DIR)$(WXLIBPATH)\msw$(WXLIBPOSTFIX) --include-dir $(WX_DIR)/include --include-dir ../include --include-dir ../samples --include-dir $(SQLITE3_DIR)\include

gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\treeview_foldertree.o: ../samples/treeview/foldertree.cpp
$(CXX) -c -o [email protected] $(TREEVIEW_CXXFLAGS) $(CPPDEPS) $<

gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\treeview_projectlist.o: ../samples/treeview/projectlist.cpp
$(CXX) -c -o [email protected] $(TREEVIEW_CXXFLAGS) $(CPPDEPS) $<

gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\treeview_treeviewapp.o: ../samples/treeview/treeviewapp.cpp
$(CXX) -c -o [email protected] $(TREEVIEW_CXXFLAGS) $(CPPDEPS) $<

gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\treeview_treeviewsample.o: ../samples/treeview/treeviewsample.cpp
$(CXX) -c -o [email protected] $(TREEVIEW_CXXFLAGS) $(CPPDEPS) $<

gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)\treeview_treeview_rc.o: ../samples/treeview/treeview.rc
windres --use-temp-file -i$< [email protected] --define HAVE_W32API_H $(____WX_SHARED_1) $(__WXUNICODE_DEFINE_p_0) $(__WXDEBUG_DEFINE_p_0) --define __WXMSW__ --include-dir $(WX_DIR)$(WXLIBPATH)\msw$(WXLIBPOSTFIX) --include-dir $(WX_DIR)/include --include-dir ../include --include-dir ../samples/treeview --include-dir $(SQLITE3_DIR)\include

.PHONY: all clean


SHELL := $(COMSPEC)

# Dependencies tracking:
-include gccmsw$(WXLIBPOSTFIX)$(_BUILDDIR_SHARED_SUFFIX)/*.d

Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 2:46 pm
by sly_chandan
Can you help me with databaselayer library on wxcode website.

If wxSQLite3 is not gonna work then we could try databaselayer 1.8 on wxcode website.....

Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 2:47 pm
by evstevemd
check these lines are messed up. Be careful when you edit

Code: Select all

# The directory where wxWidgets library is installed
WX_DIR ?= C:\wxWidgets-3.0.2 Build this wxCode component as DLL or as static library? [0,1]
SHARED ?= 0
Should be

Code: Select all

# The directory where wxWidgets library is installed
WX_DIR ?= C:\wxWidgets-3.0.2 
#Build this wxCode component as DLL or as static library? [0,1]
SHARED ?= 0

Re: wxSQLite - how to build?

Posted: Fri Oct 02, 2015 2:52 pm
by sly_chandan
This is what I get.......

Please note.....I am running the mingw32 command on wxsqlite

C:\wxsqlite3-3.2.1\wxsqlite3-3.2.1\build>mingw32-make SHELL=CMD.exe -j4 -f makefile.gcc BUILD=debug UNICODE=1 SHARED=1
if not exist ..\lib\gcc_dll mkdir ..\lib\gcc_dll
g++ -c -o gccmswud_dll\wxsqlite3_dll_wxsqlite3.o -DHAVE_W32API_H -DWXUSINGDLL -D_UNICODE -D__WXDEBUG__ -D__WXMSW__ -IC:\
wxWidgets-3.0.2 \lib\gcc_dll\mswud -IC:\wxWidgets-3.0.2 \include -O0 -g -W -Wall -I..\include -DWXMAKINGDLL_WXSQLITE3 -D
wxUSE_DYNAMIC_SQLITE3_LOAD=0 -DWXSQLITE3_HAVE_METADATA=0 -DWXSQLITE3_HAVE_CODEC=0 -DWXSQLITE3_HAVE_LOAD_EXTENSION=0 -I..
\sqlite3\include -MTgccmswud_dll\wxsqlite3_dll_wxsqlite3.o -MFgccmswud_dll\wxsqlite3_dll_wxsqlite3.o.d -MD -MP ../src/
wxsqlite3.cpp
g++ -c -o gccmswud_dll\minimal_minimal.o -DHAVE_W32API_H -DWXUSINGDLL -D_UNICODE -D__WXDEBUG__ -D__WXMSW__ -IC:\wxWidget
s-3.0.2 \lib\gcc_dll\mswud -IC:\wxWidgets-3.0.2 \include -O0 -g -W -Wall -I..\ing++: error: \lib\gcc_dll\mswud: No such
file or directory
clude -I..\samples -I..\sqlite3\include -MTgccmswud_dll\minimal_minimal.o -MFgccmswud_dll\minimal_minimal.o.d -MD -MP
../samples/minimal.cpp
g++: error: \include: No such file or directory
makefile.gcc:312: recipe for target 'gccmswud_dll\wxsqlite3_dll_wxsqlite3.o' failed
mingw32-make: *** [gccmswud_dll\wxsqlite3_dll_wxsqlite3.o] Error 1
mingwg++: error: \lib\gcc_dll\mswud: No such file or directory
3g++: error: \include: No such file or directory
2-make: *** Waiting for unfinished jobs....
makefile.gcc:315: recipe for target 'gccmswud_dll\minimal_minimal.o' failed
mingw32-make: *** [gccmswud_dll\minimal_minimal.o] Error 1