I have been asking this for some time in my head so I decided to post it on the forum.
Some questions:
1. Which one is better for a real job?
2. Which one is easier to learn?
Windows Forms VS. wxWidgets which one is better?
Re: Windows Forms VS. wxWidgets which one is better?
Not best place to ask such question, but:
1. WinForms is part of C++/CLI(CLR) so it's not C++.
2. It's not longer support by Microsoft.
3. Even for C# Win Forms very primitive.
1. WinForms is part of C++/CLI(CLR) so it's not C++.
2. It's not longer support by Microsoft.
3. Even for C# Win Forms very primitive.
Re: Windows Forms VS. wxWidgets which one is better?
It depends on which programming langugage you are going to use.
C# is more human friendly, relatively C++ is more machine friendly.
C# is much easier to learn and use.
Re: Windows Forms VS. wxWidgets which one is better?
I think the difference is not that big. Except for the manual memory management and dealing with pointers in C++, they're pretty much the same.
Use the source, Luke!
Re: Windows Forms VS. wxWidgets which one is better?
For grammar, no critical difference, but C# wins.
For convenience of dependencies, C# wins
- C++ uses .h and .cpp, C# uses .cs only, it makes dependencies easier
- C# libs are more easier to use than C++ libs. Maybe because many C++ libs are very old and C# libs are relatively new, C# libs have good positions for better designs.
For performance, in practice, C++ GUI Apps are obviously better than C# GUI Apps.
BTW, C# is limited intentionally, e.g. unable to build to binaries.
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Re: Windows Forms VS. wxWidgets which one is better?
Hello, this is Gulshan Negi
Well according to me to create and set up GUI for games C# is better than C++. Because it is very easy to set up and maintain.
Thanks
Well according to me to create and set up GUI for games C# is better than C++. Because it is very easy to set up and maintain.
Thanks