What abaout DevC++ ? ? ?

If you are using wxDev-C++ for your wxWidgets design, please ask your questions here instead of in IDE Related.
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joddys
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What abaout DevC++ ? ? ?

Post by joddys » Tue Jun 13, 2006 10:35 am

Why can't I still using DevC++ instead wxDev ?

I've been having problems with DevC++ about instaling and using wxWidgets...The DevPacks seem out of date.How to use the new versions of wx in DevC++ ??

tks

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Post by tbreina » Tue Jun 13, 2006 2:07 pm

Why can't I still using DevC++ instead wxDev ?
Because wx-devcpp IS DevC++. It just also includes the wxWidgets devpak and a RAD. If you had read the FAQ or webpage, you'd have known that.

-Tony
Everybody's got something to hide except for me and my monkey.

lowjoel
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Post by lowjoel » Tue Jun 13, 2006 10:47 pm

and if you have been reading the dev-cpp forum you will realise that wxDev-C++ is still active (a release is being planned). Dev-C++ (from what I see) is somewhat dead.

joddys
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Post by joddys » Wed Jun 14, 2006 12:39 am

Thanks a lot for the kind reply!

Just because I'm new using DevC++ doesn't mean I musut know everything.

Also, just got into the foruns.

Tks a lot!

:!:

LosHuliganos
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DevCpp editor

Post by LosHuliganos » Wed Jun 14, 2006 1:11 am

Looks like DevCpp project was dead. For me the best free C++ editor is Code::Blocks. That is possible to convert wxDevCpp GUI editor as the Code::Blocks extension. In that case we will be free from dead stuff... wxSmith is not so sophisticated. On the other hands after wxSmith will be improved - wxDevCpp project will die. May be that is the time to save all work that was invested to wxDevCpp for the future. :idea:

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Post by lowjoel » Wed Jun 14, 2006 1:21 am

I dont think we will be dying until the quality of it is as good as visual studio (or better)...

..especially not when I'm in the project (I'm a perfecionist) :P

LosHuliganos
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Perfectionism...

Post by LosHuliganos » Sat Jun 24, 2006 6:06 am

1. wxDevCpp doesn't have code in brackets hiding option (code between { } or comments between \* *\). That is most annoying problem for me. I have extremely huge platform independent projects. As a result Code::Blocks to write code, wxDevCpp to make GUI.

2. Compiler interface can be better, not all option are included. Unfortunately I have no time to improve that place.

3. WxDevCpp do not support sets of projects. Like on one worksheet executable project + libraries.

Conclusion: The best here is to unite forces in one direction.

lowjoel
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Post by lowjoel » Sat Jun 24, 2006 6:35 am

code folding was backported, but we scrapped it till wxDev-C++ 7 because it screwed up with our designer code.

Multiple projects will be implemented by me, I am thinking of how to

Compiler interface? Explain more, while we are working on the VC branch

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Compiler interface

Post by LosHuliganos » Sun Jun 25, 2006 7:20 am

wxDevCpp doesn't have control for the most important options of gcc, like:
CPU type optimization etc.

lowjoel
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Post by lowjoel » Sun Jun 25, 2006 7:49 am

Sorry, only VC has tht at the moment. You want to controbute the switches?

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CPU optimization

Post by LosHuliganos » Mon Jun 26, 2006 5:43 pm

CodeBlocks has CPU optimization :!: . That is why few months ago I left here poster that it would be grate idea to make wx plugin instead of integrated to DevCpp environment. That plugin can be used in large set of C++ editors.

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Post by sethjackson » Mon Jun 26, 2006 6:27 pm

lowjoel wrote:Sorry, only VC has tht at the moment. You want to controbute the switches?
Hmm sorry for jumping in in the middle. ;)

I think what he means is that Code::Blocks supports the GCC arch optimization switches.....

Like -march=athlon-xp

http://gcc.gnu.org/onlinedocs/gcc-4.1.1 ... 64-Options

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Post by baka_bai » Mon Jun 26, 2006 7:57 pm

wxDev-CPP/Dev-CPP has options for the gcc -march and -m flags. its in the project options dialog, in the compiler tab under "Code Generation"
to enable -march use the combobox for "Generate instruction for the following machine" that will hold a list of processors
and for -m "Enable use of specific built-in functions" which will contain things like MMX, SSE, SSE 2, and 3D Now... though if they will really have any effect on your program is beyond me.

-=edit=-
if you follow these instructions here you should be able to build your own devPAK for Dev-CPP.
____
wxWidgest 2.8.2 / 2.8.6u
mingw32-gcc-3.4.2 / gcc 4.1.2
wxDev-CPP beta 6.10.2 / Anjuta
Dev-CPP (4.9.9.2)
XP Pro / Vista / Feodra 8

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