wxBufferedPaintDC() and flickering Topic is solved

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nmartz
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wxBufferedPaintDC() and flickering

Post by nmartz »

Hi guys,
This is a common problem and I have seen a number of posts about eliminating the flickering caused by wxDCs by using a buffer, but I have had a lot of trouble implementing it. I was hoping someone could post an example of using BufferedPaintDC() to draw an object without it flickering. I have attempted to do so myself in a project I am working on, but have been unable to resolve the issue. I implemented the BufferedPaintDC where I previously called PaintDC and also am intercepting erase events. Help and examples would be much appreciated. Thanks!
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doublemax
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Re: wxBufferedPaintDC() and flickering

Post by doublemax »

There is nothing you can do wrong with wxBufferedPaintDC, just use it instead of wxPaintDC. If there is still flickering, it must come from somewhere else.

If you have a hierarchy of several panels, it sometimes helps to set an clearly visible, different background colors to the panels, like red, green or yellow. If one of them shines through, you know who's responsible for the flicker.

Also check this:
http://wiki.wxwidgets.org/Drawing_on_a_panel_with_a_DC

If that all doesn't help, you'll have to show some code.
Use the source, Luke!
nmartz
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Re: wxBufferedPaintDC() and flickering

Post by nmartz »

I have been trying to figure this out a bit and haven't really had much luck.
I have been calling wxBufferedPaintDC() like this

Code: Select all

wxBufferedPaintDC dc(this,wxBUFFER_VIRTUAL_AREA);
render(dc);
where render() is a massive function which basically can be simplified to

Code: Select all

void wxImagePanel::render(dc)
{
        dc.DrawBitmap( image, 0, 0, false );
        //using dc to draw a fairly large number of shapes on top of the bitmap
}
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doublemax
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Re: wxBufferedPaintDC() and flickering

Post by doublemax »

Flickering usually means that a background gets cleared and then other content is drawn on top. With the code you posted that can't happen. So there must be something else causing the flicker.

Read what i wrote before again and/or post more complete code. Maybe even a minimal compilable sample that shows the problem.
Use the source, Luke!
nmartz
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Re: wxBufferedPaintDC() and flickering

Post by nmartz »

I know it will be in my wxImagePanel class. so here it is:

Code: Select all

#ifndef SIMPLEIMAGE_H
#define SIMPLEIMAGE_H
#include "basic.h"
#include <wx/wx.h>
#include <wx/sizer.h>
#include <wx/event.h>
#include <wx/string.h>
#include <string.h>
#include <wx/dcbuffer.h>
#include <wx/textfile.h>
 
class wxImagePanel : public wxPanel
    {
        wxTextFile myfile;
        wxBitmap image;
        wxFrame* parent1;
        bool pressedDown, found;
        wxString text, line;
        int x, y,color;
        static const int RMbuttonWidth = 20;
        static const int RMbuttonHeight = 20;
        static const int RUbuttonrad = 5;
        static const int MUbuttonrad = 15;
        
    public:
        wxImagePanel(wxFrame* parent, wxString file, wxBitmapType format);
        void paintEvent(wxPaintEvent & evt);
        void paintNow();
        int getstatus(wxString target);
        void render(wxDC& dc);
        
        // some useful events
         
         void mouseMoved(wxMouseEvent& event);
         void mouseDown(wxMouseEvent& event);
         void mouseWheelMoved(wxMouseEvent& event);
         void mouseReleased(wxMouseEvent& event);
         void rightClick(wxMouseEvent& event);
         void mouseLeftWindow(wxMouseEvent& event);
         void keyPressed(wxKeyEvent& event);
         void keyReleased(wxKeyEvent& event);
         void donothing(wxEraseEvent& event);
        DECLARE_EVENT_TABLE()
    };
 
 
BEGIN_EVENT_TABLE(wxImagePanel, wxPanel)
// some useful events

    EVT_MOTION(wxImagePanel::mouseMoved)
    EVT_LEFT_DOWN(wxImagePanel::mouseDown)
    EVT_LEFT_UP(wxImagePanel::mouseReleased)
    EVT_RIGHT_DOWN(wxImagePanel::rightClick)
    EVT_LEAVE_WINDOW(wxImagePanel::mouseLeftWindow)
    EVT_KEY_DOWN(wxImagePanel::keyPressed)
    EVT_KEY_UP(wxImagePanel::keyReleased)
    EVT_MOUSEWHEEL(wxImagePanel::mouseWheelMoved)
    EVT_ERASE_BACKGROUND(wxImagePanel::donothing)
 
// catch paint events
    EVT_PAINT(wxImagePanel::paintEvent)
 
END_EVENT_TABLE()
wxImagePanel::wxImagePanel(wxFrame* parent, wxString file, wxBitmapType format) :
wxPanel(parent)
{
    parent1=parent;
    SetMinSize( wxSize(RMbuttonWidth, RMbuttonHeight));
    this->text=text;
    pressedDown= false;
    if(image.LoadFile(file, format))
{
}
    else
        wxMessageBox("Error Could not Open File");
}
 
/*
 * Called by the system of by wxWidgets when the panel needs
 * to be redrawn. You can also trigger this call by
 * calling Refresh()/Update().
 */
 
void wxImagePanel::paintEvent(wxPaintEvent & evt)
{
    // depending on your system you may need to look at double-buffered dcs
    wxBufferedPaintDC dc(this, wxBUFFER_VIRTUAL_AREA);
    render(dc);
}
 
/*
 * Alternatively, you can use a clientDC to paint on the panel
 * at any time. Using this generally does not free you from
 * catching paint events, since it is possible that e.g. the window
 * manager throws away your drawing when the window comes to the
 * background, and expects you will redraw it when the window comes
 * back (by sending a paint event).
 */
int wxImagePanel::getstatus(wxString target)
{

    myfile.Open( wxT("C:\\Dev-Cpp\\BART\\Data.txt"));
    if (myfile.IsOpened())
    {
        for(line=myfile.GetFirstLine(); !myfile.Eof(); line=myfile.GetNextLine())
        {;
            found=false;
            if (line==target)
            {
                line=myfile.GetNextLine();
                line=myfile.GetNextLine();
                line=myfile.GetNextLine();
                if (line.Find("0")!=wxNOT_FOUND)
                {
                    myfile.Close();
                    return 0;
                }
                if (line.Find("1")!=wxNOT_FOUND)
                {
                    myfile.Close();
                    return 1;
                }
                if (line.Find("2")!=wxNOT_FOUND)
                {   
                    myfile.Close();
                    return 2;
                }
                if (line.Find("3")!=wxNOT_FOUND)
                {
                    myfile.Close();
                    return 3;
                }
                if (line.Find("4")!=wxNOT_FOUND)
                {
                    myfile.Close();
                    return 4;
                }
            }
        }
    }
    
    myfile.Close();
    
}
void wxImagePanel::donothing(wxEraseEvent& event)
{
}

void wxImagePanel::paintNow()
{
    // depending on your system you may need to look at double-buffered dcs
    wxBufferedPaintDC dc(this,wxBUFFER_VIRTUAL_AREA);
    render(dc);
}
 
/*
 * Here we do the actual rendering. I put it in a separate
 * method so that it can work no matter what type of DC
 * (e.g. wxPaintDC or wxClientDC) is used.
 */
void wxImagePanel::render(wxDC&  dc)
{
    dc.DrawBitmap( image, 0, 0, false );
    dc.DrawText(wxString("0,250"),0,250);
    dc.DrawText(wxString("0,500"),0,500);
    dc.DrawText(wxString("0,750"),0,750);
    dc.DrawText(wxString("0,1000"),0,1000);
    dc.DrawText(wxString("250,0"),250,0);
    dc.DrawText(wxString("500,0"),500,0);
    dc.DrawText(wxString("750,0"),750,0);
    dc.DrawText(wxString("1000,0"),1000,0);
    dc.DrawText(wxString("1250,0"),1250,0);

    
    
    dc.SetBrush( *wxGREY_BRUSH);
    dc.DrawCircle(1215,620, MUbuttonrad);
    dc.DrawCircle(1215,705, RUbuttonrad);
    dc.DrawRectangle(1205,655,RMbuttonWidth,RMbuttonHeight);
    dc.SetBrush( *wxRED_BRUSH);
    
    //
    // MU BUTTONS
    //
    dc.DrawCircle(500,300, MUbuttonrad); // MU 1
    dc.DrawCircle(185, 500, MUbuttonrad); // MU 2
    dc.DrawCircle(310,750, MUbuttonrad); // MU 3
    dc.DrawCircle(375,75, MUbuttonrad); // MU 4
    dc.DrawCircle(600,110, MUbuttonrad); // MU 5
    
    dc.DrawText(wxString("MU"),493.5,293);
    dc.DrawText(wxString("MU"),178.5, 493);
    dc.DrawText(wxString("MU"),303.5,743);
    dc.DrawText(wxString("MU"),368.5,68);
    dc.DrawText(wxString("MU"),593.5,103);
    //
    //END OF MU BUTTONS
    //
    
    //
    // RM BUTTONS
    //
    //
    color= getstatus(wxT("RM 1"));
    if ( color==0)
        dc.SetBrush(*wxGREEN_BRUSH);
    if (color==1)
        dc.SetBrush(*wxBLUE_BRUSH);
    if (color==2)
        dc.SetBrush(*wxYELLOW_BRUSH);
    if (color==3)
        dc.SetBrush(*wxCYAN_BRUSH);
    if (color==4)
        dc.SetBrush(*wxRED_BRUSH);
    dc.DrawRectangle(335,310, RMbuttonWidth, RMbuttonHeight);
    color=getstatus(wxT("RM 2"));
    if ( color==0)
        dc.SetBrush(*wxGREEN_BRUSH);
    if (color==1)
        dc.SetBrush(*wxBLUE_BRUSH);
    if (color==2)
        dc.SetBrush(*wxYELLOW_BRUSH);
    if (color==3)
        dc.SetBrush(*wxCYAN_BRUSH);
    if (color==4)
        dc.SetBrush(*wxRED_BRUSH);
    dc.DrawRectangle(160,390, RMbuttonWidth, RMbuttonHeight);
    color=getstatus(wxT("RM 3"));
    if ( color==0)
        dc.SetBrush(*wxGREEN_BRUSH);
    if (color==1)
        dc.SetBrush(*wxBLUE_BRUSH);
    if (color==2)
        dc.SetBrush(*wxYELLOW_BRUSH);
    if (color==3)
        dc.SetBrush(*wxCYAN_BRUSH);
    if (color==4)
        dc.SetBrush(*wxRED_BRUSH);
    dc.DrawRectangle(140,390, RMbuttonWidth, RMbuttonHeight);
    color=getstatus(wxT("RM 4"));
    if ( color==0)
        dc.SetBrush(*wxGREEN_BRUSH);
    if (color==1)
        dc.SetBrush(*wxBLUE_BRUSH);
    if (color==2)
        dc.SetBrush(*wxYELLOW_BRUSH);
    if (color==3)
        dc.SetBrush(*wxCYAN_BRUSH);
    if (color==4)
        dc.SetBrush(*wxRED_BRUSH);
    dc.DrawRectangle(95,475, RMbuttonWidth, RMbuttonHeight);
    color=getstatus(wxT("RM 5"));
    if ( color==0)
        dc.SetBrush(*wxGREEN_BRUSH);
    if (color==1)
        dc.SetBrush(*wxBLUE_BRUSH);
    if (color==2)
        dc.SetBrush(*wxYELLOW_BRUSH);
    if (color==3)
        dc.SetBrush(*wxCYAN_BRUSH);
    if (color==4)
        dc.SetBrush(*wxRED_BRUSH);
    dc.DrawRectangle(440,310, RMbuttonWidth, RMbuttonHeight);
    color=getstatus(wxT("RM 6"));
    if ( color==0)
        dc.SetBrush(*wxGREEN_BRUSH);
    if (color==1)
        dc.SetBrush(*wxBLUE_BRUSH);
    if (color==2)
        dc.SetBrush(*wxYELLOW_BRUSH);
    if (color==3)
        dc.SetBrush(*wxCYAN_BRUSH);
    if (color==4)
        dc.SetBrush(*wxRED_BRUSH);
    dc.DrawRectangle(430,255, RMbuttonWidth, RMbuttonHeight);
    color=getstatus(wxT("RM 7"));
    if ( color==0)
        dc.SetBrush(*wxGREEN_BRUSH);
    if (color==1)
        dc.SetBrush(*wxBLUE_BRUSH);
    if (color==2)
        dc.SetBrush(*wxYELLOW_BRUSH);
    if (color==3)
        dc.SetBrush(*wxCYAN_BRUSH);
    if (color==4)
        dc.SetBrush(*wxRED_BRUSH);
    dc.DrawRectangle(400,155, RMbuttonWidth, RMbuttonHeight);
    color=getstatus(wxT("RM 8"));
    if ( color==0)
        dc.SetBrush(*wxGREEN_BRUSH);
    if (color==1)
        dc.SetBrush(*wxBLUE_BRUSH);
    if (color==2)
        dc.SetBrush(*wxYELLOW_BRUSH);
    if (color==3)
        dc.SetBrush(*wxCYAN_BRUSH);
    if (color==4)
        dc.SetBrush(*wxRED_BRUSH);
    dc.DrawRectangle(330,50, RMbuttonWidth, RMbuttonHeight);
    color=getstatus(wxT("RM 9"));
    if ( color==0)
        dc.SetBrush(*wxGREEN_BRUSH);
    if (color==1)
        dc.SetBrush(*wxBLUE_BRUSH);
    if (color==2)
        dc.SetBrush(*wxYELLOW_BRUSH);
    if (color==3)
        dc.SetBrush(*wxCYAN_BRUSH);
    if (color==4)
        dc.SetBrush(*wxRED_BRUSH);
    dc.DrawRectangle(465,235, RMbuttonWidth, RMbuttonHeight);
    color=getstatus(wxT("RM 10"));
    if ( color==0)
        dc.SetBrush(*wxGREEN_BRUSH);
    if (color==1)
        dc.SetBrush(*wxBLUE_BRUSH);
    if (color==2)
        dc.SetBrush(*wxYELLOW_BRUSH);
    if (color==3)
        dc.SetBrush(*wxCYAN_BRUSH);
    if (color==4)
        dc.SetBrush(*wxRED_BRUSH);
    dc.DrawRectangle(575,170, RMbuttonWidth, RMbuttonHeight);
    color=getstatus(wxT("RM 11"));
    if ( color==0)
        dc.SetBrush(*wxGREEN_BRUSH);
    if (color==1)
        dc.SetBrush(*wxBLUE_BRUSH);
    if (color==2)
        dc.SetBrush(*wxYELLOW_BRUSH);
    if (color==3)
        dc.SetBrush(*wxCYAN_BRUSH);
    if (color==4)
        dc.SetBrush(*wxRED_BRUSH);
    dc.DrawRectangle(100,540, RMbuttonWidth, RMbuttonHeight);
    color=getstatus(wxT("RM 12"));
    if ( color==0)
        dc.SetBrush(*wxGREEN_BRUSH);
    if (color==1)
        dc.SetBrush(*wxBLUE_BRUSH);
    if (color==2)
        dc.SetBrush(*wxYELLOW_BRUSH);
    if (color==3)
        dc.SetBrush(*wxCYAN_BRUSH);
    if (color==4)
        dc.SetBrush(*wxRED_BRUSH);
    dc.DrawRectangle(260,710, RMbuttonWidth, RMbuttonHeight);
    dc.DrawText(wxString("RM"),337.5,313);
    dc.DrawText(wxString("RM"),162.5,393);
    dc.DrawText(wxString("RM"),142.5,393);
    dc.DrawText(wxString("RM"),97.5,478);
    dc.DrawText(wxString("RM"),442.5,313);
    dc.DrawText(wxString("RM"),432.5,258);
    dc.DrawText(wxString("RM"),402.5,158);
    dc.DrawText(wxString("RM"),332.5,53);
    dc.DrawText(wxString("RM"),467.5,238);
    dc.DrawText(wxString("RM"),577.5,173);
    dc.DrawText(wxString("RM"),102.5,543);
    dc.DrawText(wxString("RM"),262.5,713);
    //
    // END RM BUTTONS
    //
    
    //
    // RU BUTTONS
    //
        //M Line
    dc.DrawCircle(402,315, RUbuttonrad);  //RU1
    dc.DrawCircle(392,315, RUbuttonrad);  //RU2
    dc.DrawCircle(383,312, RUbuttonrad);  //RU3
    dc.DrawCircle(374,308, RUbuttonrad);  //RU4
    dc.DrawCircle(365,304, RUbuttonrad);  //RU5
    dc.DrawCircle(355,303, RUbuttonrad);  //RU6
    dc.DrawCircle(345,301.5, RUbuttonrad);  //RU7
    dc.DrawCircle(335,300.5, RUbuttonrad);  //RU8
    dc.DrawCircle(325,300, RUbuttonrad);  //RU9
    dc.DrawCircle(315,300, RUbuttonrad);  //RU10
    dc.DrawCircle(305,301, RUbuttonrad);  //RU11
    dc.DrawCircle(295,302.5, RUbuttonrad);  //RU12
    dc.DrawCircle(285,304.5, RUbuttonrad);  //RU13
    dc.DrawCircle(275,306.2, RUbuttonrad);  //RU14
    dc.DrawCircle(265,308, RUbuttonrad);  //RU15
    dc.DrawCircle(256.5,313.5, RUbuttonrad);  //RU16
    dc.DrawCircle(248,317, RUbuttonrad);  //RU17
    dc.DrawCircle(239.5,322, RUbuttonrad);  //RU18
    dc.DrawCircle(230,327, RUbuttonrad);  //RU19
    dc.DrawCircle(222,333.5, RUbuttonrad);  //RU20
    dc.DrawCircle(215,341, RUbuttonrad);  //RU21
    dc.DrawCircle(208,348.5, RUbuttonrad);  //RU22
    dc.DrawCircle(201,356, RUbuttonrad);  //RU23
    dc.DrawCircle(194,363.5, RUbuttonrad);  //RU24
    dc.DrawCircle(194.5,374, RUbuttonrad);  //RU25
    dc.DrawCircle(195,384, RUbuttonrad);  //RU26
    dc.DrawCircle(196,394, RUbuttonrad);  //RU27
    dc.DrawCircle(197,404, RUbuttonrad);  //RU28
    dc.DrawCircle(196,414, RUbuttonrad);  //RU29
    dc.DrawCircle(194,423, RUbuttonrad);  //RU30
    dc.DrawCircle(187,430, RUbuttonrad);  //RU31
    dc.DrawCircle(180,437, RUbuttonrad);  //RU32
    dc.DrawCircle(173,444, RUbuttonrad);  //RU33
        //A LINE
    dc.DrawCircle(448,340, RUbuttonrad);  //RU34
    dc.DrawCircle(440,335, RUbuttonrad);  //RU35
    dc.DrawCircle(432,329, RUbuttonrad);  //RU36
    dc.DrawCircle(424.5,324, RUbuttonrad);  //RU37
    dc.DrawCircle(417,318, RUbuttonrad);  //RU38
        // C LINE WYE
    dc.DrawCircle(410,312, RUbuttonrad);  //RU39
    dc.DrawCircle(413,303, RUbuttonrad);  //RU40
    dc.DrawCircle(417,294, RUbuttonrad);  //RU41
    dc.DrawCircle(413,286, RUbuttonrad);  //RU42
        // BERKELEY 
    dc.DrawCircle(413,238, RUbuttonrad);  //RU43
    dc.DrawCircle(412,228, RUbuttonrad);  //RU44
    dc.DrawCircle(415,220, RUbuttonrad);  //RU45
    dc.DrawCircle(418.5,211, RUbuttonrad);  //RU46
    dc.DrawCircle(417,201, RUbuttonrad);  //RU47
    dc.DrawCircle(416.5,191, RUbuttonrad);  //RU48
    dc.DrawCircle(416,181, RUbuttonrad);  //RU49
    dc.DrawCircle(406,182, RUbuttonrad);  //RU50
    dc.DrawCircle(396,181, RUbuttonrad);  //RU51
        //Berkeley Hills   
    dc.DrawCircle(465,220, RUbuttonrad);  //RU52
    dc.DrawCircle(473,215, RUbuttonrad);  //RU53
    dc.DrawCircle(481,210, RUbuttonrad);  //RU54
    dc.DrawCircle(489,205, RUbuttonrad);  //RU55
    dc.DrawCircle(497,200, RUbuttonrad);  //RU56
    dc.DrawCircle(505,195, RUbuttonrad);  //RU57
    dc.DrawCircle(513,190, RUbuttonrad);  //RU58
    dc.DrawCircle(521,185, RUbuttonrad);  //RU59
    dc.DrawCircle(529,180, RUbuttonrad);  //RU60
        // Colma
    dc.DrawCircle(137,540, RUbuttonrad);  //RU61
    dc.DrawCircle(145,545, RUbuttonrad);  //RU62
    dc.DrawCircle(149,554, RUbuttonrad);  //RU63
    dc.DrawCircle(157,560, RUbuttonrad);  //RU64
    dc.DrawCircle(163,568, RUbuttonrad);  //RU65
    dc.DrawCircle(170,575.5, RUbuttonrad);  //RU66
    dc.DrawCircle(177,583, RUbuttonrad);  //RU67
    dc.DrawCircle(185,589, RUbuttonrad);  //RU68
    dc.DrawCircle(191,596, RUbuttonrad);  //RU69
    dc.DrawCircle(197,603.5, RUbuttonrad);  //RU70
    dc.DrawCircle(199,612, RUbuttonrad);  //RU71
    dc.DrawCircle(205,620, RUbuttonrad);  //RU72
    dc.DrawCircle(209,629, RUbuttonrad);  //RU73
    dc.DrawCircle(214,636, RUbuttonrad);  //RU74
    dc.DrawCircle(218,644, RUbuttonrad);  //RU75
    dc.DrawCircle(124,500, RUbuttonrad);  //RU76
    dc.DrawCircle(638,520, RUbuttonrad);  //RU77
    dc.DrawCircle(420,260, RUbuttonrad);  //RU78
    dc.DrawCircle(720,95, RUbuttonrad);  //RU79
    //
    // END RU BUTTONS
    //    
}

void wxImagePanel::mouseDown(wxMouseEvent& event)
{
    pressedDown = true;
    x=event.GetX();
    y=event.GetY();
    paintNow();
}
void wxImagePanel::mouseReleased(wxMouseEvent& event)
{
    
    pressedDown = false;
    paintNow();
    // BUTTON SELECTION
    if (x>=250&&x<=270&&y>=450&&y<=470)
    {
        wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, RM1);
        evt.SetEventObject(this);
        GetParent()->GetEventHandler()->AddPendingEvent(evt);
    }
    if (x>=90&&x<=110&&y>=520&&y<=540)
    {
        wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, RM2);
        evt.SetEventObject(this);
        GetParent()->GetEventHandler()->AddPendingEvent(evt);
    }
    if (x>=70&&x<=90&&y>=520&&y<=540)
    {
        wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, RM3);
        evt.SetEventObject(this);
        GetParent()->GetEventHandler()->AddPendingEvent(evt);
    }
    if (x>=50&&x<=70&&y>=585&&y<=605)
    {
        wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, RM4);
        evt.SetEventObject(this);
        GetParent()->GetEventHandler()->AddPendingEvent(evt);
    }
    if (x>=370&&x<=390&&y>=440&&y<=460)
    {
        wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, RM5);
        evt.SetEventObject(this);
        GetParent()->GetEventHandler()->AddPendingEvent(evt);
    }
    if (x>=365&&x<=385&&y>=395&&y<=415)
    {
        wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, RM6);
        evt.SetEventObject(this);
        GetParent()->GetEventHandler()->AddPendingEvent(evt);
    }
    if (x>=325&&x<=345&&y>=280&&y<=300)
    {
        wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, RM7);
        evt.SetEventObject(this);
        GetParent()->GetEventHandler()->AddPendingEvent(evt);
    }
    if (x>=305&&x<=325&&y>=220&&y<=240)
    {
        wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, RM8);
        evt.SetEventObject(this);
        GetParent()->GetEventHandler()->AddPendingEvent(evt);
    }
    if (x>=410&&x<=430&&y>=345&&y<=365)
    {
        wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, RM9);
        evt.SetEventObject(this);
        GetParent()->GetEventHandler()->AddPendingEvent(evt);
    }
    if (x>=455&&x<=475&&y>=325&&y<=345)
    {
        wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, RM10);
        evt.SetEventObject(this);
        GetParent()->GetEventHandler()->AddPendingEvent(evt);
    }
    if (x>=30&&x<=50&&y>=700&&y<=720)
    {
        wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, RM11);
        evt.SetEventObject(this);
        GetParent()->GetEventHandler()->AddPendingEvent(evt);
    }
    if (x>=175&&x<=195&&y>=860&&y<=880)
    {
        wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, RM12);
        evt.SetEventObject(this);
        GetParent()->GetEventHandler()->AddPendingEvent(evt);
    }
    //      END     OF      RM   BUTTONS 
    
}
void wxImagePanel::mouseLeftWindow(wxMouseEvent& event)
{
    if (pressedDown)
    {
        pressedDown = false;
        paintNow();
    }
}

void wxImagePanel::mouseMoved(wxMouseEvent& event) {}
void wxImagePanel::mouseWheelMoved(wxMouseEvent& event) {}
void wxImagePanel::rightClick(wxMouseEvent& event) {}
void wxImagePanel::keyPressed(wxKeyEvent& event) {}
void wxImagePanel::keyReleased(wxKeyEvent& event) {}

#endif
I will be looking through trying to figure out what it is. Basically my program uses a data.txt file to find the statuses of various items and then updates the images on the map accordingly.
User avatar
doublemax
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Re: wxBufferedPaintDC() and flickering

Post by doublemax »

Code: Select all

   void wxImagePanel::paintNow()
    {
        // depending on your system you may need to look at double-buffered dcs
        wxBufferedPaintDC dc(this,wxBUFFER_VIRTUAL_AREA);
        render(dc);
    }
I believe here is the problem. You can use a wxPaintDC only from inside a paint event handler. Try using wxBufferedDC here. Also, try without wxBUFFER_CLIENT_AREA, this is for wxScrolledWindows only.
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Re: wxBufferedPaintDC() and flickering

Post by nmartz »

I will give that a shot when I get into work. I will let you know how it goes. Thanks so much for looking into this for me.
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Re: wxBufferedPaintDC() and flickering

Post by nmartz »

I'm having a bit of difficulty setting up wxBufferedDC();
I read the constructor wxBufferedDC(wxDC *dc, const wxSize& area, int style = wxBUFFER_CLIENT_AREA), but don't know what to pass for the first argument. Do I need to make a dc first then implement a buffered dc or what? sorry for the noob questions, most of my emphasis is in hardware :/
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Re: wxBufferedPaintDC() and flickering

Post by doublemax »

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wxClientDC cdc(this);
wxBufferedDC bcd( cdc, cdc.Getsize() );
It might also be worth trying to get rid of the paintNow() method for now and just call Refresh() if you need an update. Then everything will happen inside the paint event handler.
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Re: wxBufferedPaintDC() and flickering

Post by nmartz »

yeah I think that would probably be a smarter way of handling this. Thanks for the help! I think that will resolve the flickering problem; I will update in a bit .
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Re: wxBufferedPaintDC() and flickering

Post by lumapu »

A little late to reply to such a old post - but it's still in 2021 on first position in Google searching for "wxBufferedPaintDC flicker".

I solved it reading this realy helpful guide:
https://wiki.wxwidgets.org/Flicker-Free_Drawing

Implementing an empty background-erase-event function did the trick for me.

Thanks for the hint having a red background while checking flicker. Now I call Refresh() 10 times per second without any flicker.

Code: Select all

EVT_PAINT(myClass::paintEvent)
EVT_ERASE_BACKGROUND(myClass::eraseBackgroundEvent)

Code: Select all

void myClass::paintEvent(wxPaintEvent &evt) {
    wxAutoBufferedPaintDC dc(this);
    render(dc);
}

void myClass::eraseBackgroundEvent(wxEraseEvent& evt) {
    // intentionally left blank
}
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Re: wxBufferedPaintDC() and flickering

Post by doublemax »

For completeness' sake: While using an empty wxEVT_ERASE_BACKGROUND event handler still works, the current wxWidgets version supports a faster and easier way:

Code: Select all

SetBackgroundStyle( wxBG_STYLE_PAINT );
https://docs.wxwidgets.org/trunk/classw ... f9fd6594ec
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