Add widgets in code or using the codeblocks gui?
Posted: Thu Aug 29, 2019 4:02 am
I am used to using a gui to build the interface of my programs but I start to doubt if it is really very handy.
First of all I am missing a lot of widgets in the codeblocks interface, or am I missing something?
Secondly most examples and tutorials take the 'manual' approach of adding widgets in the program.
I also noticed that the visual designer seems a bit buggy... For instance when I add a simple wxBoxSizer to an empty wxFrame and add a wxPanel to that sizer I can not add any more widgets to the sizer. While when I do it manually in my code it is not a problem.
So how do you think about both approaches? Should I drop the visual designer and go for the 'manual' approach?
First of all I am missing a lot of widgets in the codeblocks interface, or am I missing something?
Secondly most examples and tutorials take the 'manual' approach of adding widgets in the program.
I also noticed that the visual designer seems a bit buggy... For instance when I add a simple wxBoxSizer to an empty wxFrame and add a wxPanel to that sizer I can not add any more widgets to the sizer. While when I do it manually in my code it is not a problem.
So how do you think about both approaches? Should I drop the visual designer and go for the 'manual' approach?