Hello,
I'm new to wxWidgets, and I'm really impressed how easy it is.
I want to create node based UI (something like http://www.cebasusa.com/TP3/Images/UI_Image1.jpg or http://gwt.org.ua/media/images/2008-3/odbui-help1.jpg). So, how do I draw 2D graphics? Like text, lines, shapes and images?
And most important - cross-platform (Windows, Linux and Mac).
Thanks!
Ori Lahav.
2D Graphics (for UI) Topic is solved
Hello,
There are two ways I know:
1. Enforce existing libraries to do it for your (wxArt2D, and there is a project for UML drawing, but I cannot remember its name)
2. Write your own 2d engine to handle all user input to your 2d graphics.
In either way, your program written with wxWidgets will be cross-platform. There might be some cross-platform related issues, but I think you'll find the way Anyway, no phylosophy here, for drawing 2d stuff use wxDC class, it gives everything you need.
There are two ways I know:
1. Enforce existing libraries to do it for your (wxArt2D, and there is a project for UML drawing, but I cannot remember its name)
2. Write your own 2d engine to handle all user input to your 2d graphics.
In either way, your program written with wxWidgets will be cross-platform. There might be some cross-platform related issues, but I think you'll find the way Anyway, no phylosophy here, for drawing 2d stuff use wxDC class, it gives everything you need.
wxShapeFramework
wxShapeFramework:
http://sourceforge.net/projects/wxsf
http://sourceforge.net/projects/wxsf