Porting wxWidgets to Rust?

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bigpilot
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Porting wxWidgets to Rust?

Post by bigpilot » Sat Apr 24, 2021 8:30 pm

There are currently very few (if any) UI frameworks available for Rust, and certainly not targeting multi-platform native widget frameworks.

I was thinking that a lot of stuff implemented in C++ wxWidgets wouldn't need to be implemented such as wxString, wxHashMap, etc. since these are all part of Rust itself.

Mind you that the C++ version of wxWidgets works just fine, but when contemplating a future roadmap for wxWidgets the devs will want to consider Rust.
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evstevemd
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Re: Porting wxWidgets to Rust?

Post by evstevemd » Mon Apr 26, 2021 7:48 am

I'm not sure how many here are familiar with Rust (for one I'm not).
So trying to provide background information will help make a good conversation.
For example I don't know why you are even talking of porting to Rust if as you say C++ port works fine
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ONEEYEMAN
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Re: Porting wxWidgets to Rust?

Post by ONEEYEMAN » Tue Apr 27, 2021 6:26 pm

Hi,
You might consider posting to wx-dev mailing list - this is a user forum made for users by users of the library.
Core developers are not coming here - you can reach them in the mailing list.

Thank you.

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