Distributing an Application Bundle

Do you have a typical platform dependent issue you're battling with ? Ask it here. Make sure you mention your platform, compiler, and wxWidgets version.
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ONEEYEMAN
Part Of The Furniture
Part Of The Furniture
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Joined: Sat Apr 16, 2005 7:22 am
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Distributing an Application Bundle

Post by ONEEYEMAN »

Hi, ALL,
I just tried to build my application on OSX against 3.1.6.
The build succeeded and the application ran fine.

However, I am really curious - what is the usual way of building the library on OSX?

I know on Windows people usually define the environment variable "WXWIN" and use it to set the path to the source.

However, I don't think this is usual practice on OSX.

What I do is - I unpack the sources in ~/wxWidgets (or c:\wxWidgets on Windows), build it and try to execute it.

All my projects are set up to look for wxWidgets folder (without the version number).

However, I just want to know if it is usual to build the library on OSX in "~"?

For *nix it is completely different issue as there the distribution is really depends on the actual flavor and usually it is up to the developer to create the distribution bundle.

Thank you for any pointers.
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