Looking at the LoadLibraries() function in /src/msw/graphicsd2d.cpp i can see how functions like D2D1CreateFactory are loaded.
I would like to use <ID2D1Effect> D2D1GaussianBlur. How do i implement this? Can somebody point me to a solution?
wxD2DRenderer with GaussianBlur ?
Re: wxD2DRenderer with GaussianBlur ?
Hi,
Look at the drawing sample.
Try to modify it and see if it works.
Thank you.
Look at the drawing sample.
Try to modify it and see if it works.
Thank you.