wxD2DRenderer with GaussianBlur ?

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MikeLift
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wxD2DRenderer with GaussianBlur ?

Post by MikeLift »

Looking at the LoadLibraries() function in /src/msw/graphicsd2d.cpp i can see how functions like D2D1CreateFactory are loaded.
I would like to use <ID2D1Effect> D2D1GaussianBlur. How do i implement this? Can somebody point me to a solution?
ONEEYEMAN
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Part Of The Furniture
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Re: wxD2DRenderer with GaussianBlur ?

Post by ONEEYEMAN »

Hi,
Look at the drawing sample.
Try to modify it and see if it works.

Thank you.
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