wxGLCanvas always displaying previous render on Windows 10 Topic is solved

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Manolo
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Re: wxGLCanvas always displaying previous render on Windows 10

Post by Manolo » Fri Mar 22, 2019 2:00 pm

glProvokingVertex is used internally by OGL to from primitives. So, it has nothing to do with your issue. Or it's a really rare weird driver bug.

rjinman
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Re: wxGLCanvas always displaying previous render on Windows 10

Post by rjinman » Fri Mar 22, 2019 2:06 pm

Manolo wrote:
Fri Mar 22, 2019 2:00 pm
glProvokingVertex is used internally by OGL to from primitives. So, it has nothing to do with your issue. Or it's a really rare weird driver bug.
I suspect the latter. If I comment out the lines in the Pyramid sample, I observe the problem - but only on this machine.

ONEEYEMAN
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Re: wxGLCanvas always displaying previous render on Windows 10

Post by ONEEYEMAN » Tue Apr 02, 2019 3:46 pm

Hi,
What type of card do you have? What driver version?

Thank you.

rjinman
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Re: wxGLCanvas always displaying previous render on Windows 10

Post by rjinman » Wed Apr 03, 2019 1:38 pm

ONEEYEMAN wrote:
Tue Apr 02, 2019 3:46 pm
Hi,
What type of card do you have? What driver version?

Thank you.
Intel(R) UHD Graphics 620
Driver version: 24.20.100.6170

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