That selected a wx2.8 build. I suggest you do it again and select 0 (or 3, it's the same one) to get the wx3.0 build.Then I ran it again selecting the last option.
4 /usr/lib/arm-linux-gnueabihf/wx/config/gtk2-unicode-release-2.8 288 manual mode
However I'm surprised about:
main.cpp:12:19: fatal error: wx/wx.h: No such file or directory
The 2.8 build does have one :/
Try again after selecting the wx3.0 build. First check the result of wx-config --cxxflags and --libs in the terminal you're going to use. You should have wx3 results, and no mention of /usr/local/. If you do get a /usr/local/ build, check your PATH with
echo $PATH
If that has /usr/local/bin before /usr/bin you need either to remove the wx build there or, less drastic, do:
PATH=/usr/bin:$PATH
in the terminal you're using to build your program.
I doubt it: wx-config --libs => -L/usr/local/lib -pthread /usr/local/lib/libwx_gtk3u_xrc-3.0.a ...Code from here on (in this post) is from my PC which is playing nice.
Is it perhaps, working (by which I mean my built App displays as it should) on my PC because of the following? I got this from http://codelite.org/LiteEditor/WxWidgets30Binaries
shows it's finding your self-built static build in /usr/local/lib. The WxWidgets30Binaries ones are shared, not static, and install to /usr/lib.