wxWidgets support iOS and Android? Topic is solved

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gpu
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wxWidgets support iOS and Android?

Post by gpu » Mon Sep 01, 2014 8:12 am

does wxWidgets support iOS and Android ?
And what the normal way to apply applications across different platform?

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doublemax
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Re: wxWidgets support iOS and Android?

Post by doublemax » Mon Sep 01, 2014 8:54 am

iOS support hasn't improved much since GSoC2011. This is still the current state:
https://www.youtube.com/watch?v=PTbFj9dqROs

The Android port was part of GSoC2014, i haven't tried yet how complete its current implementation is.
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gpu
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Re: wxWidgets support iOS and Android?

Post by gpu » Fri Sep 05, 2014 2:05 am

thank you ,and where are their download link?
I saw form http://wiki.wxwidgets.org/About
mobile platforms including Windows Mobile, iPhone SDK and embedded GTK+.
And how is it support for Windows Phone? where to download ?

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Re: wxWidgets support iOS and Android?

Post by gpu » Fri Sep 05, 2014 3:41 am

is it http://wiki.pypt.lt/wxios?
how does it work now? very well?

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Re: wxWidgets support iOS and Android?

Post by doublemax » Fri Sep 05, 2014 9:28 am

And how is it support for Windows Phone? where to download ?
The "Windows Phone" they're talking about here, is the "old" Windows Mobile. There is no support for recent Windows Phone.
is it http://wiki.pypt.lt/wxios?
how does it work now? very well?
This is the GSoC project that started the wxIOS port. But it hasn't seen any progress in 3 years. The YT video shows the current status. You can do simple things, but it's probably not ready for production work.
Use the source, Luke!

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Re: wxWidgets support iOS and Android?

Post by AuroraGH » Wed Nov 04, 2015 7:32 pm

How do I get the iOS code? I found a url for a svn repo viewer - but I can't find the magic incantation to download the whole thing at once.

I don't need all the UI to work. But I'm interested in porting OpenCPN to iPad and unfortunately, wxString and some other utility classes are strewn all over the code base. If the foundation portions are done - I could just use those and write a regular Cocoa UI atop it.

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Re: wxWidgets support iOS and Android?

Post by doublemax » Wed Nov 04, 2015 8:31 pm

https://github.com/wxWidgets/wxWidgets/ ... 2011_WXIOS

It hasn't been touched for years, so it'll probably need some work to make it compile with current compilers.
Use the source, Luke!

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