Component Editor for CEDAR Logic Simulator

Are you writing your own components and need help with how to set them up or have questions about the components you are deriving from ? Ask them here.
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Fahad
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Component Editor for CEDAR Logic Simulator

Postby Fahad » Sat May 06, 2017 1:12 pm

Hi,

i want to add a new component in an existing software consisting on two feature i.e:

1- To create a new circuit like 8 bit AND, 16 bit AND, 32 bit AND or more depends on you.
2- To remove or save that circuit.

guide me, Thanks

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doublemax
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Re: Component Editor for CEDAR Logic Simulator

Postby doublemax » Sat May 06, 2017 2:06 pm

That's a too generic question and answering it obviously requires knowledge about CEDAR's inner workings, so i don't think anyone will be able to help with this.
Use the source, Luke!

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Re: Component Editor for CEDAR Logic Simulator

Postby Fahad » Sat May 06, 2017 2:23 pm

Thank you #doublemax,

ok leave CEDAR Logic, i just want to make a new project having functionality of creating ,saving and removing logic gate without any INPUT limitations.
if i want to make logic AND gate with 64 , 32, 128 input than it have flexibility to make it. let say i set maximum limitation of 128 INPUT logic gate.

A simple logic gate COMPONENT EDITOR.

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doublemax
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Re: Component Editor for CEDAR Logic Simulator

Postby doublemax » Sat May 06, 2017 3:04 pm

While i do have a general understanding about logic gates, i have no idea how such an editor would look like. Is it a graphical editor where you build an component using drag-and-drop? Or are we talking about a simple text-based dialog where you just enter data?
Use the source, Luke!

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Fahad
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Re: Component Editor for CEDAR Logic Simulator

Postby Fahad » Sat May 06, 2017 3:34 pm

Graphical editor is more suitable than to the simple text based( i have seen in logisim based on text based ),

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doublemax
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Re: Component Editor for CEDAR Logic Simulator

Postby doublemax » Sat May 06, 2017 4:35 pm

You have a big task ahead of you.

Try looking into wxShapeFramework and wxArt2D, they could save you a lot of time:
https://sourceforge.net/projects/wxsf/
http://www.wxart2d.org/cgi-bin/moin.cgi/wxArt2D

Unfortunately the wxArt2D site is somewhat broken, so you can't see any screenshots.
Use the source, Luke!

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Fahad
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Re: Component Editor for CEDAR Logic Simulator

Postby Fahad » Sat May 06, 2017 6:11 pm

Thank you doublemax,

I'll get back to you after this,


best regards,

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Fahad
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Re: Component Editor for CEDAR Logic Simulator

Postby Fahad » Wed May 10, 2017 3:28 pm

Well here few changes in domain, #doublemax,

What if i edit an existing logic gates.

lets say i made any component consisting on AND gate, flip flop , inverters and so on. and i want to make changes in existing gates and that changes
apply virtually not physically.


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