So I've been busy developing my app quite happily on Linux.
But now is the time to try the windows port.
Now my Linux version is built around 3.0.2 version WxWidgets, so I thought I would start there.
So, I followed the instructions at https://www.wxwidgets.org/develop/code-repository/
Code: Select all
$ git clone --recurse-submodules https://github.com/wxWidgets/wxWidgets.git
Cloning into 'wxWidgets'...
<<<snip the usual git messages>>>
Submodule path '3rdparty/catch': checked out 'b46f260f810bb693825c026269636e82b0a50722'
Submodule path 'src/expat': checked out 'b99766ce61f2cefa0ada22204765c1bf08802216'
Submodule path 'src/jpeg': checked out 'e951f6ed6373d3c8d550755e4ec00adadc878aca'
Submodule path 'src/png': checked out '772e393c7eb95f0424d2d895abd5f8ad0131f500'
Submodule path 'src/tiff': checked out 'c70cb3d7b4c861083cdc0b6f245f3830c6e42566'
Submodule path 'src/zlib': checked out '5888671274cde770edbe683b435f052de2b03681'
$ git checkout WX_3_0_2
error: The following untracked working tree files would be overwritten by checkout:
src/jpeg/README
src/jpeg/change.log
And the rest of the files in src/jpeg and src/png
$ git status
On branch master
Your branch is up to date with 'origin/master'.
nothing to commit, working tree clean
About my environment
- Windows 10 - 64-bit
MSYS2 command line.
- code::blocks 17.12
Visual Studio 2017
Since I also need to integrate with Boost, POCO and pylib, I'm wondering if the path of least resistance is to make a visual studio solution for my own project.
Thanks.