I am trying to port WxWidgets to the Debian OS on the BeagleBone Black (BBB). I have added a 4D System LCD to the BBB and would like to develop WxWidgets application on that platform. Does anyone have any recommendations on how to accomplish this?
The objective is to have a Ubuntu development workstation running CodeBlocks to target the BBB with WxWidgts for the ARM (BBB) and Debian OS. So I need to get a WxWidgts compiled for the BBB before I can started configuring CodeBlocks for cross-compilation.
Any help is greatly appreciated.
Compile WxWidgets for the BeagleBone Black
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Re: Compile WxWidgets for the BeagleBone Black
Your question is too general. Most likely you will not receive the complete answer. Would be better if you try to cross-compile by yourself and then came back here with specific problem.
There is a Wiki guide for cross-compilation. If you have the toolkit for compilation of ARM apps on your desktop machine, you could follow the steps described in the guide and just replace the compiler/linker/archiver binary names, paths to the include and library directories with correct names from that toolkit.
There is a Wiki guide for cross-compilation. If you have the toolkit for compilation of ARM apps on your desktop machine, you could follow the steps described in the guide and just replace the compiler/linker/archiver binary names, paths to the include and library directories with correct names from that toolkit.
Re: Compile WxWidgets for the BeagleBone Black
Maybe this helps:
http://yasriady.blogspot.com/2015/10/ho ... ry-pi.html
http://yasriady.blogspot.com/2015/10/ho ... ry-pi.html
Use the source, Luke!