Compile WxWidgets for the BeagleBone Black

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apons
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Compile WxWidgets for the BeagleBone Black

Post by apons » Wed Dec 26, 2018 3:33 pm

I am trying to port WxWidgets to the Debian OS on the BeagleBone Black (BBB). I have added a 4D System LCD to the BBB and would like to develop WxWidgets application on that platform. Does anyone have any recommendations on how to accomplish this?

The objective is to have a Ubuntu development workstation running CodeBlocks to target the BBB with WxWidgts for the ARM (BBB) and Debian OS. So I need to get a WxWidgts compiled for the BBB before I can started configuring CodeBlocks for cross-compilation.

Any help is greatly appreciated.

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T-Rex
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Re: Compile WxWidgets for the BeagleBone Black

Post by T-Rex » Wed Dec 26, 2018 3:51 pm

Your question is too general. Most likely you will not receive the complete answer. Would be better if you try to cross-compile by yourself and then came back here with specific problem.
There is a Wiki guide for cross-compilation. If you have the toolkit for compilation of ARM apps on your desktop machine, you could follow the steps described in the guide and just replace the compiler/linker/archiver binary names, paths to the include and library directories with correct names from that toolkit.

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Re: Compile WxWidgets for the BeagleBone Black

Post by doublemax » Thu Dec 27, 2018 9:00 am

Use the source, Luke!

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