Changing from 32-bit to 64-bit MinGW

Do you have a question about makefiles, a compiler or IDE you are using and need to know how to set it up for wxWidgets or why it doesn't compile but other IDE's do ? Post your questions here.
Post Reply
User avatar
ColleenKobe
Earned some good credits
Earned some good credits
Posts: 109
Joined: Mon Aug 31, 2015 3:47 pm

Changing from 32-bit to 64-bit MinGW

Post by ColleenKobe »

I am currently working in the following environment:

* MinGW, 32 bit version
* wxWidgets, originally compiled with MinGW-32.
* CodeLite version 12.0.3
* Building in Windows 10 Test Mode
* Target platform = Windows 10
* Developing on a 64-bit Windows computer

I now need to change my development platform to produce a 64-bit executable.

To do that, I have downloaded MinGW, the 64-bit version.

My question is, do I need to recompile wxWidgets, since I originally compiled it in the 32-bit version?

Thanks.

Colleen
PB
Part Of The Furniture
Part Of The Furniture
Posts: 4193
Joined: Sun Jan 03, 2010 5:45 pm

Re: Changing from 32-bit to 64-bit MinGW

Post by PB »

Yes. One cannot mix 32- and 64-bit code for obvious reasons.
Post Reply