I would like to compile and run one of the sample programs that came with wxWidgets. The code is in C:\wxWidgets\samples\dataview. The files in that directory are:
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c: dataview .bkl 420 4/14/17 9:46 \wxWidgets\samples\dataview
c: dataview .cpp 43022 4/14/17 9:46 \wxWidgets\samples\dataview
c: dataview_vc7 .vcproj 11150 4/14/17 9:46 \wxWidgets\samples\dataview
c: dataview_vc8 .vcproj 26269 4/14/17 9:46 \wxWidgets\samples\dataview
c: dataview_vc9 .vcproj 25657 4/14/17 9:46 \wxWidgets\samples\dataview
c: descrip .mms 2151 4/14/17 9:46 \wxWidgets\samples\dataview
c: makefile .bcc 7714 4/14/17 9:46 \wxWidgets\samples\dataview
c: makefile .gcc 7108 4/14/17 9:46 \wxWidgets\samples\dataview
c: Makefile .in 9274 4/14/17 9:46 \wxWidgets\samples\dataview
c: makefile .unx 2883 4/14/17 9:46 \wxWidgets\samples\dataview
c: makefile .vc 11504 4/14/17 9:46 \wxWidgets\samples\dataview
c: mymodels .cpp 15923 4/14/17 9:46 \wxWidgets\samples\dataview
c: mymodels .h 7914 4/14/17 9:46 \wxWidgets\samples\dataview
c: null .xpm 548 4/14/17 9:46 \wxWidgets\samples\dataview
c: wx_small .xpm 523 4/14/17 9:46 \wxWidgets\samples\dataview
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Software Versions
-------- --------
CodeLite 10.0.6
gcc 4.9.3
tdm-gcc 5.1.0.2
Windows 10 Pro, 64-bit
wxWidgets 3.1.0
wxCrafter 2.6
Target platform 32-bit Windows
Target build debug
When I first started with wxWidgets, I tried for two days to get one of the sample code programs to compile. But since I was using CodeLite and wxCrafter, I did not understand what files I needed. Aren't some of those files for Unix, or Visual Studios? What files did I need, and which ones could I ignore? If I need them, what do I do with them? I was clueless. In the end, I gave up.
But now I'm back because I'm at a point where I really have to see how wxWidgets code is intended to be put together.
Thank you for your help with this newbie question.
Colleen