The wxWidgets 3.0 seems to have problem, or bug?

Do you have a question about makefiles, a compiler or IDE you are using and need to know how to set it up for wxWidgets or why it doesn't compile but other IDE's do ? Post your questions here.
ChunJiu
Knows some wx things
Knows some wx things
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Re: The wxWidgets 3.0 seems to have problem, or bug?

Post by ChunJiu »

eranon wrote:As you want, Chun, but this quick test with manifest was not very hard to achieve. Maybe a useful link for reading : http://www.samlogic.net/articles/manifest.htm

Whatever be the compiler you'll use, without taking care of a manifest (which can be inside your final executable or beside, a simple XML file in the same directory), chance you'll get ugly controls at a point or another... But it's another subject :)
Okay, eranon, thank you for your help. When there idle time, I go to test it. Alternatively, can call me "Sam". My Chinese name is difficult to pronounce :lol:
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eranon
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Re: The wxWidgets 3.0 seems to have problem, or bug?

Post by eranon »

OK, Sam ! Frankly, if I can avoid to spend ten years to learn Chinese, thanks ;D

Well, also (forgotten to say), if you place your manifest beside the exe (to keep things easy), take care to remove any eventual existing one inside ; with a resource editor (e.g. http://anolis.codeplex.com/releases/view/32286).
[Ind. dev. - wxWidgets 3.0/3.1 under "Win 7 64-bit, TDM64-GCC" + "OS X 10.9, LLVM Clang"]
ChunJiu
Knows some wx things
Knows some wx things
Posts: 35
Joined: Thu Jun 05, 2014 2:52 pm

Re: The wxWidgets 3.0 seems to have problem, or bug?

Post by ChunJiu »

eranon wrote:OK, Sam ! Frankly, if I can avoid to spend ten years to learn Chinese, thanks ;D

Well, also (forgotten to say), if you place your manifest beside the exe (to keep things easy), take care to remove any eventual existing one inside ; with a resource editor (e.g. http://anolis.codeplex.com/releases/view/32286).
:lol:
Yes, I will pay attention to it! Thanks.
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