Compiling code using Mingw and wxWidgets on command line Windows 10

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Compiling code using Mingw and wxWidgets on command line Windows 10

Postby Thunderchook » Thu Apr 20, 2017 4:32 am

Hi,

Successfully compiled/installed wxWidgets with mingw on Windows 10.
Trying to just compile a basic lump of code.

This is what I would use under Ubuntu - it works:
g++ main.cpp main.h simple.cpp simple.h `wx-config --cxxflags --libs` -o simple

Can anyone tell me where to find a tutorial/list/etc of appropriate flags to compile under Windows 10?

Thanks,

Thunderchook.

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Re: Compiling code using Mingw and wxWidgets on command line Windows 10

Postby xaviou » Thu Apr 20, 2017 5:57 am

Hi.

The better way to get these flags/parameters is to compile the "minimal" sample that comes with the sources.

If you use the same command line to build the sample than the one used to build the libs, you'll obtain the correct command line to compile and link the sources.

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Re: Compiling code using Mingw and wxWidgets on command line Windows 10

Postby ONEEYEMAN » Thu Apr 20, 2017 1:59 pm

Hi,
When you try to compile your own code with MinGW on command line you should use the same compiler option you used when compiled wxWidgets itself.

Thank you.

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Re: Compiling code using Mingw and wxWidgets on command line Windows 10

Postby Manolo » Thu Apr 20, 2017 2:54 pm

Compiling your own code on Windows is just a little more tricky than on Linux because of lacking wx-config. But just "a little" and likely for the first time.

One way is to use an already project-file (like samples\minimal\minimal_vc12.sln for MSVC) and change some dirs and names.

For MinGW, the build commands included in samples\minimal\makefile.gcc are the basis of your own compilation. It's hard to read that makefile. A helping trick is to compile "minimal" redirecting its output to a file: mingw32-make -f makefile.gcc >myLog.txt 2>&1 and find there the included dirs (basically include\wx) and required libs. Other samples (AUI, grid, etc) expose other needed libs.

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Re: Compiling code using Mingw and wxWidgets on command line Windows 10

Postby xaviou » Thu Apr 20, 2017 3:44 pm

Manolo wrote:Compiling your own code on Windows is just a little more tricky than on Linux because of lacking wx-config.

I've build a version of wx-config for Windows (started from CodeLite's sources) :
http://x.psoud.free.fr/?/soft/wxconfig.html

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Re: Compiling code using Mingw and wxWidgets on command line Windows 10

Postby Thunderchook » Thu Apr 20, 2017 10:24 pm

Okay, so I tried the exact same line of gmake-32 as I did to compile the wxWidgets library in the "Minimal" sample.
The process completed without error.
No executable.
Am I missing a step?

So, I could be wrong but am I to understand that the whole mingw+wxWidgets combination under Windows is nowhere near as simple as Linux?
I cannot simply type something like:

g++ main.cpp main.h otherfile.cpp. otherfile.h -SOMEFLAG -ANOTHERFLAG=value -o FinishedProduct.exe

and get a working application at the end?

I notice that there is a heavy dependency on make files.
Should I go back to the drawing board and learn to create make files from scratch?

If so, can anyone suggest a good resource for basics of compiling c++ programs using make files (even how to create the make file in the first place!) under Windows?

Thanks,

Thunderchook.

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Re: Compiling code using Mingw and wxWidgets on command line Windows 10

Postby ONEEYEMAN » Thu Apr 20, 2017 11:29 pm

Hi,
Did you add "-o YourExeName.exe" to the compiler line?

What did you use to compile the application? Can you post the exact compiler invocation line?

Thank you.

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Re: Compiling code using Mingw and wxWidgets on command line Windows 10

Postby Thunderchook » Fri Apr 21, 2017 9:11 am

The command I used to compile the wxWidgets libraries was:

mingw32-make -f makefile.gcc SHARED=1 UNICODE=1 BUILD=release CXXFLAGS="-std=gnu++11"

I was advised to use the same command to compile the basic,"minimal" program in the samples directory, so I used:

mingw32-make -f makefile.gcc SHARED=1 UNICODE=1 BUILD=release CXXFLAGS="-std=gnu++11" -o Minimal.exe

No joy.

I'm surprised that it is harder to do something in Windows than in Linux! Usually, it's the complete opposite!
But, I need to have code run under Windows (nobody I know uses Linux, so no .exe will work on their machine) so I need to see this through.

I'm doing to basic research into using make files, but I figured there would be a way to include wxWidgets libraries at the command line to compile code.

Thanks,

Thunderchook.

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Re: Compiling code using Mingw and wxWidgets on command line Windows 10

Postby PB » Fri Apr 21, 2017 11:26 am

When you are using a compiled 3rd party library such as wxWidgets, you need to tell your compiler/linker:
1. Where are the header files needed for declarations.
2. Often also provide necessary defines.
3. Names of the libraries to link with.
4. Where are the libraries from (3) stored.

I have never used wx-config but I believe that it provides the information from above. When you are not using it, you need to provide it by yourself on the command line. This is very impractical and I guess that's why hardly anyone does it and the compilation is done via makefiles or IDEs.

Basically, no matter how seemingly simple your program is, you still need to follow these instructions:
WXWIN/docs/msw/install.txt wrote:Building Applications Using wxWidgets
=====================================

NB: The makefiles and project files provided with wxWidgets samples show which
flags should be used when building applications using wxWidgets so in case
of a problem, e.g. if the instructions here are out of date, you can always
simply copy a makefile or project file from %WXWIN%\samples\minimal or some
other sample and adapt it to your application.

Independently of the compiler and make/IDE you are using you must do the
following to use wxWidgets sources under the directory $WXWIN (notice that
different tool chains refer to environment variables such as WXWIN in
different ways, e.g. MSVC users should use $(WXWIN) instead of just $WXWIN):

* Add $WXWIN\include to the
- compiler
- resource compiler
include paths.
* Define the following symbols for the preprocessor:
- __WXMSW__ to ensure you use the correct wxWidgets port.
- _UNICODE unless you want to use deprecated ANSI build of wxWidgets.
- NDEBUG if you want to build in release mode, i.e. disable asserts.
- WXUSINGDLL if you are using DLL build of wxWidgets.
* If using MSVC 7 only (i.e. not for later versions), also define
wxUSE_RC_MANIFEST=1 and WX_CPU_X86.
* Add $WXWIN\lib\prefix_lib-or-dll to the libraries path. The prefix depends
on the compiler, by default it is "vc" for MSVC, "gcc" for g++ and so on.
* Add the list of libraries to link with to the linker input. The exact list
depends on which libraries you use and whether you built wxWidgets in
monolithic or default multlib mode and basically should include all the
relevant libraries from the directory above, e.g. "wxmsw30ud_core.lib
wxbase30ud.lib wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib
wxexpatd.lib" for a debug build of an application using the core library only
(all wxWidgets applications use the base library).


Microsoft Visual C++ users can simplify the linker setup by prepending
"$(WXWIN)\include\msvc" to the include path (it must come before the
"$(WXWIN)\include" part!) and omitting the last step: the required libraries
will be linked in automatically using the "#pragma comment(lib)" feature of
this compiler.

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Re: Compiling code using Mingw and wxWidgets on command line Windows 10

Postby Manolo » Fri Apr 21, 2017 12:37 pm

To compile a wxWidgets sample with mingw or TDM:
* cd to samples\somesample
* mingw32-make -f makefile.gcc SHARED=1 UNICODE=1 BUILD=release CXXFLAGS="-std=gnu++11" (these are your flags used to build wx)
Notice there's no '-o minimal.exe' at end. Using a makefile writes it for you.

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Re: Compiling code using Mingw and wxWidgets on command line Windows 10

Postby Thunderchook » Sat Apr 22, 2017 1:28 am

Okay, so yes, that is one of the commands I had typed in previously.
I tried it again, and it appeared to have completed normally however it still yields no executable.

I ran this in the c:\wxWidgets-3.0.2\Samples\minimal directory on what, I believe to be, the smallest, simplest sample program available.

Still at a loss.

I just want to compile a simple program but it is proving most difficult!
Ordinarily, I would say "Screw it!" and just go back to Linux but I will need to get it going under Windows at some point.

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Re: Compiling code using Mingw and wxWidgets on command line Windows 10

Postby doublemax » Sat Apr 22, 2017 6:44 am

I tried it again, and it appeared to have completed normally however it still yields no executable.
If there was no error message, there should be an executable. However, the exe will not appear on the same level as the source file. It will be in a subdir which name depends on the configuration. E.g. in "gcc_mswud" or something similar.
Use the source, Luke!

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Re: Compiling code using Mingw and wxWidgets on command line Windows 10

Postby ONEEYEMAN » Sat Apr 22, 2017 1:52 pm

Just do following:

Code: Select all

cd /
fiind . -name (program_name)


Or try to search for it in Windows explorer.

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Re: Compiling code using Mingw and wxWidgets on command line Windows 10

Postby Thunderchook » Sun Apr 23, 2017 8:47 am

Thank you all for your help.
You've all been most helpful and supportive.

But, I'm over it.
I'm gave up and went back to Linux.
I had a fully working compiler in both Code::Blocks and Command Prompt working in less than an hour.
I'll have another go at trying to get it going under Windows when I'm a little more proficient in coding c++, compilers, reading compiler errors and creating/using makefiles in general.
Maybe then it will make a little more sense.
In the meantime, I'm just going to concentrate on building my coding skills.

Again, thanks for your help.


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