wxJS (JavaScript wxWidgets) 0.8.5 released Topic is solved

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fbronx
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Knows some wx things
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wxJS (JavaScript wxWidgets) 0.8.5 released

Post by fbronx » Tue Jun 06, 2006 12:20 pm

A new version of wxJS (JavaScript wxWidgets) is released at http://wxjs.sourceforge.net. You can use wxJS to write scripts in JavaScript (like you do with Perl for example) using the power of wxWidgets classes. extract.js is a good example on what you can do with wxJS. This script extracts the documentation from the c++ source files and generates the html documentation files.

There is also an expiremental Apache module mod_wxjs which makes it possible to write dynamic web pages with JavaScript and wxWidgets classes.

The next release will focus on building wxJS with MingW (using eclipse/CDT). When this succeeds, the next step will be to build wxJS on Linux (currently, wxJS is only build on Windows)

Franky.
Use wxWidgets in JavaScript: GLUEscript

lowjoel
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Post by lowjoel » Wed Jun 07, 2006 2:23 pm

I used to love JS, and I'm just wondering... how is your script going to be interpreted?

fbronx
Knows some wx things
Knows some wx things
Posts: 38
Joined: Tue Nov 29, 2005 8:37 am
Location: Belgium

Post by fbronx » Wed Jun 07, 2006 5:54 pm

lowjoel wrote:I used to love JS, and I'm just wondering... how is your script going to be interpreted?
The script is interpreted by the wxJS.exe program or by mod_wxjs when used on an Apache server. When you have your own JS runtime, it's also possible to load the DLL's from your own C/C++ programs.
Use wxWidgets in JavaScript: GLUEscript

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