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Davros
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Post by Davros » Sun May 28, 2006 4:48 am

I noticed the missing Maximum button on the Linux screen-shot. Maybe its a wx bug.

Originally I planned to have only default & maximum screen sized windows. However, the game seems to handle a window resize well, so I'll change my code for version 1.5.
OS: Windows XP
WxWidgets: 2.6.3
Compilers: Code::Blocks(MinGW), VC2005 & BCB5


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HK
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Post by HK » Thu Jun 01, 2006 1:06 pm

:D
To try and look for a couple of days
I set in the setup.h file
#define wxUSE_MEDIACTRL 1
then the compiling is no errors , but link.....

[[email protected] front-end]$ make -f mkf2.unx
g++ -c `wx-config --cxxflags ` -DGAME_SOUNDS -o base.o base.cpp
g++ -c `wx-config --cxxflags ` -DGAME_SOUNDS -o aboutwin.o aboutwin.cpp
g++ -c `wx-config --cxxflags ` -DGAME_SOUNDS -o gamepanel.o gamepanel.cpp
g++ -o base base.o aboutwin.o gamepanel.o ../core/celest_engine.o ../core/celest_objects.o `wx-config --libs `
gamepanel.o(.text+0x113): In function `GamePanel::wxMx::m_onLoad(wxMediaEvent&)':
: undefined reference to `wxMediaCtrl::Play()'

Well, what's up now ?

------------------
OS: Linux Federo 3
wxwindows 2.6.3[/list]

Davros
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Post by Davros » Thu Jun 01, 2006 9:50 pm

I don't know, but...
gamepanel.o(.text+0x113): In function `GamePanel::wxMx::m_onLoad(wxMediaEvent&)':
: undefined reference to `wxMediaCtrl::Play()'
This seems to suggest it's your wx library build. wxMx derives from wxMediaCtrl.

See my earlier post.
OS: Windows XP
WxWidgets: 2.6.3
Compilers: Code::Blocks(MinGW), VC2005 & BCB5


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