Google Summer of Code 2017 Project Ideas for wxWidgets

Do you like to promote your wxWidgets based application or component!? Post it here and let's see what the critics have to say. Also, if you found that ONE wx component the world needs to know about, put it here for future reference.
catalin
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Google Summer of Code 2017 Project Ideas for wxWidgets

Postby catalin » Thu Feb 02, 2017 9:46 am

Hello,

This year wxWidgets would like to participate in GSoC once again. The last edition in which wxWidgets participated was in 2014 and it was particularly successful, having 6 projects accepted and all ending with success.

I'd like to encourage anybody who has a particular need, can think of something really useful that is missing from the framework or has a good project idea, to bring it up for discussion here or on wx-dev mailing list, before March 29th.

See the current list of project ideas.


Update: wxWidgets was accepted for participation in GSoC 2017. (GSoC announcement)

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Re: Google Summer of Code 2017 Project Ideas for wxWidgets

Postby coderrc » Thu Feb 02, 2017 1:27 pm

I saw that you think the Ios port needs work. Is the android port in better shape? I have a project in mind that I would like to have running under windows, linux, and android, but I haven't yet really looked into whether or not wxWidgets will be viable for it.

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Re: Google Summer of Code 2017 Project Ideas for wxWidgets

Postby doublemax » Thu Feb 02, 2017 1:50 pm

Is the android port in better shape?
No, it's in unusable state.

As much as it hurts to say this, but wxWidgets on mobile is dead. You really need at least one dedicated developer per port who works on it, and there is none for both Android and the iOS port.
Use the source, Luke!

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Re: Google Summer of Code 2017 Project Ideas for wxWidgets

Postby catalin » Thu Feb 02, 2017 1:51 pm

coderrc wrote:Is the android port in better shape?

No, the Android port is very out of shape unfortunately. The changes started in 2014 can be found here, if you want to fork it.

coderrc wrote:I have a project in mind that I would like to have running under windows, linux, and android, but I haven't yet really looked into whether or not wxWidgets will be viable for it.

I think you misunderstood the purpose of GSoC. It is about contributing to an open source project, not about using the open source code in a personal project.

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Re: Google Summer of Code 2017 Project Ideas for wxWidgets

Postby coderrc » Fri Feb 03, 2017 1:22 pm

catalin wrote:
coderrc wrote:I have a project in mind that I would like to have running under windows, linux, and android, but I haven't yet really looked into whether or not wxWidgets will be viable for it.

I think you misunderstood the purpose of GSoC. It is about contributing to an open source project, not about using the open source code in a personal project.


No, sorry I simply failed to communicate effectively. I was attempting to express that I would like to support the idea of getting the android port into a useable state as part of GSoC.

Then if that were to happen I could use wxWidgets for the project(s) I have in mind that include the android platform. Otherwise i'm stuck maintaining an entirely seperate codebase for android probably using java ::vomit::

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Re: Google Summer of Code 2017 Project Ideas for wxWidgets

Postby catalin » Fri Feb 03, 2017 2:45 pm

coderrc wrote:I would like to support the idea of getting the android port into a useable state as part of GSoC.

That would be simply awesome. But, on the realistic side, wxAndroid chances are so remote that it would need a very promising application for it to be considered again as a viable project and not a waste of time.

You should start by cloning the git repository, get the code to build, get the hang of it, see what is already there and what is missing and see in what way you could enhance that code. Please post here or on the mailing list about your progress. Good luck!

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Re: Google Summer of Code 2017 Project Ideas for wxWidgets

Postby ONEEYEMAN » Fri Feb 03, 2017 3:39 pm

Just to add to catalin' responce - it is more realistic to continue with wxQt that can be used on Android than with wxAndroid itself. See the same year GSoC project.

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Re: Google Summer of Code 2017 Project Ideas for wxWidgets

Postby palacs » Mon Mar 06, 2017 3:09 pm

  • Make wxUniversal / wxX11 great again!
    If it could be stable, it would be a great choice instead of bloated GTK2/GTK3 graphics libraries with a graphical performance comparable to lightweight libraries e.g. FLTK
  • Full and maintained support for Windows 95 and OS/2 Warp 4.
  • Performance optimizations (e.g. wxRichTextCtrl, wxListCtrl and wxDataView).
  • Port to Amiga OS 3.5 & 4 / Morph OS.
  • Port to DOS 6.22 / 7.10 using some lightweight graphics library.

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Re: Google Summer of Code 2017 Project Ideas for wxWidgets

Postby ONEEYEMAN » Mon Mar 06, 2017 3:33 pm

Hi,
Windows 95 and OS/2 were supported.
Windows 95 support was dropped not so long ago. It is not supported by MS and there is no point of continuing support of this OS inside wxWidgets.
OS/2 support was dropped in 3.0. I believe the rationale was "it is unmaintained and the number of users for this OS is significantly low".

I seriously doubt those will be re-surrected.

DOS 6/7 port - what is the purpose of such port? There is a wxBase library which can be used to write a portable application.

Amiga/Morph OS - how many people uses those OS c ompared to Windows/Linux/Mac? How many apps is written/ported to those OSes?

The only feasible one is to continue fixing bugs and implement new stuff in wxUniversal.

Try to send an e-mail to wx-dev about it.

Thank, you.

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Re: Google Summer of Code 2017 Project Ideas for wxWidgets

Postby catalin » Mon Mar 06, 2017 7:39 pm

palacs wrote:
  • Make wxUniversal / wxX11 great again!
    If it could be stable, it would be a great choice instead of bloated GTK2/GTK3 graphics libraries with a graphical performance comparable to lightweight libraries e.g. FLTK

The main reason wxUniversal is still there among the proposals is that it might, just might, be a viable choice in using wxWidgets on OSs where native ports would be too difficult to achieve (a handy example is Android). Otherwise history proves that it is not used very much.

I wonder what makes you say GTK/GTK3 are bloated. They implement pretty much the same features available for all other ports. Or are they all bloated? This is not the place for a debate, and if needed I'd rather continue this subject under a different topic. But for the record I disagree with that opinion.

palacs wrote:
  • Full and maintained support for Windows 95 and OS/2 Warp 4.

This is actually off topic.
The goal here is to gather ideas for GSoC projects and "Full and maintained support" for anything has nothing to do with it. GSoC lasts for about 3 months, and after that students tend to never come back to their contributed code, more often than not.
Not to mention that OS/2, Win9x (and even Win2k) support was dropped in the newest version both because they are not really used anymore, and because support for them could no longer be provided. Pretending the opposite now is not exactly a realistic goal.

palacs wrote:

You will have to be more specific here. Can you formulate a more concrete request about what should be improved in each one of them?
At the same time keep in mind the people who will work on these projects - students. The goal is for students to contribute code. If most of the time is spent investigating (how good could a student be at this, without years of slicing through this code? and how exactly do you think the efficiency of that could be measured?), how much impact would a student's work have on the code base at the end of the project? Google asks that a student has a real chance of writing code, and will not be happy at all if the student does not have real coding proof after all that time. Yes, at the end of the project the student must send proof of work. And failing to do so will put both the student and the mentoring organisation in a bad light.

palacs wrote:
  • Port to Amiga OS 3.5 & 4 / Morph OS.
  • Port to DOS 6.22 / 7.10 using some lightweight graphics library.

A new port will always need some traction from the community. Had a wxAndroid been there in a usable state, I'm sure it would have gained a lot of attention. However, even an OS with millions of developers did not make it happen. I doubt Amiga would have a different fate.
BTW, an Amiga port was attempted some years ago, do you happen to know how far it went?


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