Hello,
I would first like to thank the wxWidgets organization members for giving me the opportunity of working on this project. I've set weekly milestones for myself when I wrote the proposition, and I would like to make my progress public.
For anyone interested, the git repository I'm working with can be found here: https://github.com/alexpana/wxWidgets
I also keep a wiki page over at github with the weekly progres here: https://github.com/alexpana/wxWidgets/w ... ss#week-10
Thank you again,
Alex.
GSoC 2014: Direct2D Implementation
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GSoC 2014: Direct2D Implementation
Last edited by astronothing on Mon Jul 28, 2014 3:46 pm, edited 6 times in total.
Re: GSoC 2014: Direct2D Implementation
I'm very interested in this project and will be following it.
Thanks for working on this and good luck.
Thanks for working on this and good luck.
Use the source, Luke!
Re: GSoC 2014: Direct2D Implementation
Very good luck with this project, I am very much looking forward to using the results
For reference, I am particularly interested in using this work with wxShapeFramework (http://sourceforge.net/projects/wxsf/).
For reference, I am particularly interested in using this work with wxShapeFramework (http://sourceforge.net/projects/wxsf/).
wxWidgets 3.1.2, MinGW64 8.1.0, g++ 8.1.0, Ubuntu 19.04, Windows 10, CodeLite + wxCrafter
Some people, when confronted with a GUI problem, think "I know, I'll use Eclipse RCP". Now they have two problems.
Some people, when confronted with a GUI problem, think "I know, I'll use Eclipse RCP". Now they have two problems.
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Re: GSoC 2014: Direct2D Implementation
congrats for getting chance to make wx better
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Re: GSoC 2014: Direct2D Implementation
I have added the updates for the second week in the first post. I didn't get around to making a demo though.
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Re: GSoC 2014: Direct2D Implementation
I have added the updates for the third week.
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Re: GSoC 2014: Direct2D Implementation
I've created a github wiki with the weekly changes. You can find it here: https://github.com/alexpana/wxWidgets/w ... n-Progress
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Re: GSoC 2014: Direct2D Implementation
Hello,
I've decided not to maintain two individual sets of weekly updates, so instead of editing the first post every week, I've added a link to the wiki where I regularly update my progress.
I've decided not to maintain two individual sets of weekly updates, so instead of editing the first post every week, I've added a link to the wiki where I regularly update my progress.