Hi,
as of my tryings to use wxMSW 2.9.0 with Open Watcom I stopped trying wxRibbon, but ported the code to compile with Open Watcom using wxMSW 2.8.5. The screenshots for the Windows platform are looking the same thus I omit these.
But also I tried to port the code to Mac OS X and I got partly success.
Look here: http://blog.lollisoft.de/
I'll suppose the drawing problem is because the MSW art provider code is used.
Please comment
Lothar
I have ported the wxRibbon to wxMSW 2.8.5 or later
-
- Earned some good credits
- Posts: 115
- Joined: Sat Jul 23, 2005 3:52 pm
- Location: Germany
- Contact:
I have ported the wxRibbon to wxMSW 2.8.5 or later
OS: Windows 7, Mac OS X (Panther/Leopard/Snow Leopard), SuSE Linux, Debian (PPC), OpenMoko FreeRunner
Compiler: OpenWatcom, GCC
wxWidgets 2.8.x
IDE Makefile based.
RAD My own brewed, Code generation with XSLT and DialogBlocks
Compiler: OpenWatcom, GCC
wxWidgets 2.8.x
IDE Makefile based.
RAD My own brewed, Code generation with XSLT and DialogBlocks