Epic Uses wxWidgets for the next unreal editor?

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bobbyd
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Epic Uses wxWidgets for the next unreal editor?

Post by bobbyd » Fri Apr 01, 2005 1:18 pm

Hi, it seems from this screenshot: http://www.unrealtechnology.com/screens ... Editor.jpg which is from this page: http://www.unrealtechnology.com/flash/t ... ue30.shtml that Epic games are using wxWidgets for the next version of unrealED.

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Ryan Norton
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Re: Epic Uses wxWidgets for the next unreal editor?

Post by Ryan Norton » Sat Apr 02, 2005 8:41 am

bobbyd wrote:Hi, it seems from this screenshot: http://www.unrealtechnology.com/screens ... Editor.jpg which is from this page: http://www.unrealtechnology.com/flash/t ... ue30.shtml that Epic games are using wxWidgets for the next version of unrealED.
Wow. (Note the wxMaterialEditor in the titlebar).
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Post by Jorg » Sat Apr 02, 2005 8:59 am

Just to be a bit sceptic, but are we sure the "wx" part is actually for wxWidgets ? I mean it is not so common to put the name of the toolkit in the application window right ?

It would be really cool though...

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metalogic
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Post by metalogic » Sat Apr 02, 2005 9:48 pm

I did a google and found that they indeed used wxWidgets for their editor. Epic licenses their Unreal game engine to other game companies and they want to make it cross-platform. So they moved their editor from MFC to wxWidgets.

I did read somewhere else that they later switched from wxWidgets to GTK. If that's correct, they may not still be using wx.

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