Splitter windows and Using OpenGL as scrolled windows

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xinvar
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Splitter windows and Using OpenGL as scrolled windows

Post by xinvar » Sat Jun 03, 2006 8:10 pm

Hi,

I would need to implement a window that supports both OpenGL and scrolled window. My understanding is that to support OpenGL I need to make my class, say MyWindow, a subclass of wxGLCanvas; but to make it a scrolled window, MyWindow needs to be a subclass of wxScrolledWindow. Thanks in advance!

Here's another question. I need to split the main window into 6 (3x2) subwindows. Is there a smarter way than using splitterWindow 5 times (one vertical split and 4 horizontal splits)?

Vexator
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Post by Vexator » Sat Jun 03, 2006 11:45 pm

srolling a 3d viewport? why not use the mouse to navigate through the 3d view?
Windows 7 Pro
Visual Studio 2010
wxWidgets 2.9.3

xinvar
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Post by xinvar » Mon Jun 05, 2006 2:22 pm

It's not for 3D views, but for 2D views. Sure I can zoom in but it'll be better to have the scroll bar.

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