The result is that the glCanvas is splitted 50/50 with the TreeCtrl even though I specify their sizes.
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wxSize sizeTreeview(225,450);
wxSize sizeGlCanvas(640, 526);
treeview = new wxTreeCtrl(this, ID_TREEVIEW, wxDefaultPosition, sizeTreeview, wxTR_HAS_BUTTONS | wxTR_SINGLE);
m_canvas = new GLCanvas(this, wxID_ANY,wxDefaultPosition, sizeGlCanvas);
wxSizer *sizer1 = new wxBoxSizer(wxHORIZONTAL);
sizer1->Add(m_canvas, 1, wxEXPAND, 0);
sizer1->Add(treeview, 1, wxEXPAND, 0);
SetSizer(sizer1);
I've been trying to fix this for an hour but I always end up with a 50/50 layout