flick problem

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Re: flick problem

Post by doublemax » Wed Sep 17, 2014 10:37 am

Yeah, i forgot about the transparency when i wrote that. But i still can't offer a solution or even an explanation. As long as there are no redraw errors, you might have to live with the "drag" effect. Or if you could provide a complete, compilable sample that shows the problem, i could try and have a look at it.
Use the source, Luke!

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Re: flick problem

Post by gpu » Thu Sep 18, 2014 2:05 am

thank you very much!

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