wxTheApp->Yield Topic is solved

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stefania
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wxTheApp->Yield

Post by stefania »

Hi, I have a problem with mi project in Unix.

I have a Dialog, when I press a button the function execute a while cycle and I show another dialog, the code is:

Code: Select all

void TMK_SelNom::OnButtonIniziaClick( wxCommandEvent& event )
{
    TMK_Attesa* Attesa = new TMK_Attesa(NULL, ID_DIALOG_ATTESA, _("Attendere. Elaborazione in corso!"));
    Attesa->Show(true);
    while( !l_err) {
        wxTheApp->Yield();
            if( g_sosp)
                break;
            l_totali++;
            if( (l_totali % 10) == 0) {
                sprintf( et.et_mser, "Analizzati %ld nominativi", l_totali);
               m_attesa->SetLabel( et.et_mser);
            }
    }
}
The dialog TMK_Attesa has a button, when I press this button I assign to g_sosp variable 1. In Windows works, but in Unix I do not succeed to press this button, why?

Thanks.
KevinHock
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Post by KevinHock »

I don't understand why you would be processing your button events this way. Rather than an infinite loop, why not just have your TMK_Attesa class handle button click events?
geon
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Post by geon »

My first impression is that this should not work at all, since the while-loop prevents any events to be handeled.

I am asuming that shis event is processed in the main thread.
stefania
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Post by stefania »

I need to sospend this while cycle, when I press button on class TMK_Attesa
KevinHock
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Post by KevinHock »

I would recommend rethinking this whole approach. You should use events for processing button events. Perhaps you could put your loop contents in an OnIdle handler?
stefania
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Post by stefania »

Sorry but I do not understand why in Windows work and in Unix do not work. How can I solve it? How can I use OnIdle handler?
KevinHock
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Post by KevinHock »

Because events are being processed differently in Unix and Windows, and what you are doing is somewhat an abuse of the event system.

As for idle handling, look up wxIdleEvent in the documentation.
ssigala
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Post by ssigala »

Ciao Stefania,

the main problem is that your code is "Pascal-like", where users usually write something like:

Code: Select all

repeat
    mumble_mumble;
until keypressed;
This code is also know as "cpu killer"...

If I understand correctly your code, there is one button that start some processing and you want to inform the user about the progress.

If it is so, wxProgressDialog is your friend! :o

You should rework the code as:

Code: Select all

void TMK_SelNom::OnButtonIniziaClick( wxCommandEvent& event )
{
    wxProgressDialog dlg(_("Wait"), _T(""), 100, this, wxPD_AUTO_HIDE|wxPD_APP_MODAL|wxPD_CAN_ABORT|wxPD_REMAINING_TIME);

    bool cancelled = false;
    for (int i = 0; i < 10; ++i) {
        do_something();
        if (!dlg.Update(i*10, wxString::Format("Done %d percent", i*10))) {
            cancelled = true;
            break;
        }
     }
   if (cancelled)
      warn_the_user();
} 
By the way, sprintf is not as good as:

Code: Select all

wxString s;
int i = 10;
s = wxString::Format("number: %d", i);
stefania
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Post by stefania »

Thanks a lot! It work fine!

Now I have another problem, I do not know the maximun value of progress bar. How can I know the value to update?

Ciao Stefania
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Post by NinjaNL »

stefania wrote:Thanks a lot! It work fine!

Now I have another problem, I do not know the maximun value of progress bar. How can I know the value to update?

Ciao Stefania
You can set the maximum value using SetRange(value), or in the constructor

You then move the display by SetValue(value)

Read Up on the wxGauge control here
Follow the development of my screenplay authoring program at http://wxscreenplaywriter.blogspot.com/
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