I will report as soon as I have a MTS for testing.
Search found 299 matches
- Sat Mar 06, 2021 6:53 pm
- Forum: C++ Development
- Topic: Multi touch screen
- Replies: 20
- Views: 3584
- Sat Mar 06, 2021 4:59 pm
- Forum: C++ Development
- Topic: Multi touch screen
- Replies: 20
- Views: 3584
Re: Multi touch screen
Hi,
is there any progress or planned?
I got some user Qs about Multi Touch and my application based on wxWidgets.
is there any progress or planned?
I got some user Qs about Multi Touch and my application based on wxWidgets.
- Tue Dec 29, 2020 12:54 pm
- Forum: Platform Related Issues
- Topic: macOS "Big Sur" and frame height
- Replies: 24
- Views: 4927
Re: macOS "Big Sur" and frame height
Many Thanks!
This Tip did fix the problem!
This Tip did fix the problem!
- Tue Dec 29, 2020 11:32 am
- Forum: Platform Related Issues
- Topic: macOS "Big Sur" and frame height
- Replies: 24
- Views: 4927
Re: macOS "Big Sur" and frame height
Good Tip!
I will check this and report.
I will check this and report.
- Tue Dec 29, 2020 8:22 am
- Forum: Platform Related Issues
- Topic: macOS "Big Sur" and frame height
- Replies: 24
- Views: 4927
Re: macOS "Big Sur" and frame height
Hi, this is how I build it: git clone --recurse-submodules https://github.com/wxWidgets/wxWidgets.git cd wxWidgets mkdir macbuild cd macbuild ../configure --enable-unicode --with-osx_cocoa --with-macosx-sdk=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sd...
- Tue Dec 29, 2020 7:19 am
- Forum: Platform Related Issues
- Topic: macOS "Big Sur" and frame height
- Replies: 24
- Views: 4927
Re: macOS "Big Sur" and frame height
Hi,
I use the GIT master.
I use the GIT master.
- Mon Dec 28, 2020 11:20 am
- Forum: Platform Related Issues
- Topic: macOS "Big Sur" and frame height
- Replies: 24
- Views: 4927
Re: macOS "Big Sur" and frame height
Hi, it will not completely compile: (master branch) g++ -std=gnu++11 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -mmacosx-version-min=11.00 -c -o test_allheaders_allheaders.o -I/Users/robversluis/Projects/wxWidgets/macbuild/lib/wx/include/...
- Sun Dec 27, 2020 3:15 pm
- Forum: Platform Related Issues
- Topic: macOS "Big Sur" and frame height
- Replies: 24
- Views: 4927
Re: macOS "Big Sur" and frame height
Hi,
no such directory found under wxWidgets Source tree.
no such directory found under wxWidgets Source tree.
- Sun Dec 27, 2020 9:12 am
- Forum: Platform Related Issues
- Topic: macOS "Big Sur" and frame height
- Replies: 24
- Views: 4927
- Sun Dec 27, 2020 7:52 am
- Forum: Platform Related Issues
- Topic: macOS "Big Sur" and frame height
- Replies: 24
- Views: 4927
Re: macOS "Big Sur" and frame height
There is no persist sample... samples % ls Makefile combo drawing htlbox mdi propgrid sound thread widgets animate config erase html menu render splash toolbar wizard archive dataview event image minimal ribbon splitter treectrl wrapsizer artprov debugrpt except internat notebook richtext statbar tr...
- Sun Dec 27, 2020 7:51 am
- Forum: Platform Related Issues
- Topic: macOS "Big Sur" and frame height
- Replies: 24
- Views: 4927
Re: macOS "Big Sur" and frame height
Hi,
under Windows the ClientSize does not fit, and grows the height too.
I will check the example, and report.
under Windows the ClientSize does not fit, and grows the height too.
I will check the example, and report.
- Sun Dec 27, 2020 7:31 am
- Forum: Platform Related Issues
- Topic: macOS "Big Sur" and frame height
- Replies: 24
- Views: 4927
Re: macOS "Big Sur" and frame height
I'm saving it in a separate file. Save: wxSize size = this->getFrame()->GetSize(); #ifdef __APPLE__ size = this->getFrame()->GetClientSize(); #endif if( size.GetWidth() > 100 && size.GetHeight() > 100 ) { wWindow.setcx( wGui.getwindow( m_Ini ), size.GetWidth() ); wWindow.setcy( wGui.getwindo...
- Sun Dec 27, 2020 6:55 am
- Forum: Platform Related Issues
- Topic: macOS "Big Sur" and frame height
- Replies: 24
- Views: 4927
Re: macOS "Big Sur" and frame height
Hi,
this is not the right solution:
1) under Catalina the windows height shrinks. -24
2) under Big Sur the windows height grows. +4
Which solution would be OK for both cases?
this is not the right solution:
1) under Catalina the windows height shrinks. -24
2) under Big Sur the windows height grows. +4
Which solution would be OK for both cases?
- Fri Nov 20, 2020 12:24 pm
- Forum: Platform Related Issues
- Topic: macOS on ARM CPU
- Replies: 4
- Views: 3266
Re: macOS on ARM CPU
Many thanks to you all! "The great wxWidgets Team".
A Mac Mini "Big Sur" with M1 CPU just arrived today, and Rocrail runs now native on the M1 CPU with wxWidgets!
A Mac Mini "Big Sur" with M1 CPU just arrived today, and Rocrail runs now native on the M1 CPU with wxWidgets!
- Sun Nov 15, 2020 8:52 am
- Forum: Platform Related Issues
- Topic: macOS "Big Sur" and frame height
- Replies: 24
- Views: 4927
Re: macOS "Big Sur" and frame height
Thanks!
Saving and restoring the client size is OK under macOS "Big Sur".
Saving and restoring the client size is OK under macOS "Big Sur".