Search found 1287 matches

by tierra
Wed Jun 24, 2015 11:40 pm
Forum: Platform Related Issues
Topic: Build on Mac OSX Yosemite 10.10 with Xcode only
Replies: 6
Views: 6056

Re: Build on Mac OSX Yosemite 10.10 with Xcode only

Are you building the library using the Xcode project files, or using the command line configure/make? If the latter, what are the configure options you're using? What are the first few errors?
by tierra
Fri Jun 05, 2015 3:36 am
Forum: Platform Related Issues
Topic: QDGetPictureBounds undefined when compiling wxMac 2.8.10 on OS X Yosemite
Replies: 4
Views: 2868

Re: QDGetPictureBounds undefined when compiling wxMac 2.8.10 on OS X Yosemite

2.8 never supported OSX 10.10 (I'm not even sure it officially supported 10.9 either for that matter), so you're likely out of luck there. However, it should also be possible to build wxWidgets 2.8 with older OSX SDKs that should be compatible with 10.10 (see --with-macosx-sdk and the --with-macosx-...
by tierra
Fri Jun 05, 2015 3:31 am
Forum: C++ Development
Topic: Own, transparent wxFrame background
Replies: 11
Views: 6814

Re: Own, transparent wxFrame background

What you need to know is: I want to use completely different GUI style, and not the Windows one, Whole UI is based on the external PNG images Pretty much the most important goal of wxWidgets is to offer native user interface components in a cross-platform manner, and these two requirements are enti...
by tierra
Sun May 24, 2015 5:41 pm
Forum: C++ Development
Topic: Annoying -Wdeprecated-declarations
Replies: 1
Views: 2203

Re: Annoying -Wdeprecated-declarations

You could turn off WXWIN_COMPATIBILITY_3_0, WXWIN_COMPATIBILITY_2_8, or WXWIN_COMPATIBILITY_2_6 if you're using 2.8 (hopefully not if you're attempting to use this new of a compiler though). From configure, you can turn those off using --disable-compat30, --disable-compat28, or --disable-compat26. w...
by tierra
Mon May 18, 2015 11:49 pm
Forum: Compiler / Linking / IDE Related
Topic: Issues with wxWidgets 3.0.2 and Visual Studio 2013
Replies: 4
Views: 2784

Re: Issues with wxWidgets 3.0.2 and Visual Studio 2013

So how do i fix the intellisense issues? Turn Intellisense off? Heh. Really though, it depends on how you've configured your build. Intellisense isn't always as smart as it claims to be, and there's just some things it can't detect like some of the compile-time build configuration options wxWidgets...
by tierra
Thu May 14, 2015 6:28 am
Forum: Compiler / Linking / IDE Related
Topic: Does wxWidgets 3.x know the term build "out-of-source"?
Replies: 4
Views: 2484

Re: Does wxWidgets 3.x know the term build "out-of-source"?

Probably worth noting that a "prefix" on Unix machines actually has some meaning since those operating systems actually define specific locations for certain types of application files (using the Filesystem Hierarchy Standard). That isn't the case on Windows, so doing the same really doesn...
by tierra
Thu May 14, 2015 6:21 am
Forum: Compiler / Linking / IDE Related
Topic: Does wxWidgets 3.x know the term build "out-of-source"?
Replies: 4
Views: 2484

Re: Does wxWidgets 3.x know the term build "out-of-source"?

I seem to recall that all VS project files also use a common environment variable for configuring build locations. In the latest development version of wxWidgets, this is more easily managed by copying wx_setup.props to wx_local.props, and making changes there: http://wxwidgets.blogspot.com/2014/08/...
by tierra
Fri May 01, 2015 4:59 am
Forum: Compiler / Linking / IDE Related
Topic: Error building wxmsw 3.0.2 & vc++ 2003 toolkit
Replies: 7
Views: 4360

Re: Error building wxmsw 3.0.2 & vc++ 2003 toolkit

Well, it's worth noting that one reason it's bigger is because the Windows SDK comes pre-packaged with VC9 Express, while the older versions required downloading and installing it separately. Either case, it's obviously required for wxWidgets. Besides, considering how cheap disk space is these days,...
by tierra
Mon Apr 27, 2015 2:02 pm
Forum: C++ Development
Topic: GUI/App without subclassing
Replies: 3
Views: 2861

Re: GUI/App without subclassing

Probably worth noting that without subclassing controls, panels, windows, or other various components, the biggest drawback is the lack of static event tables. If you are a procedural programmer though, you probably would rather use dynamic event tables anyway. This works in 2.8 and older using Conn...
by tierra
Mon Apr 27, 2015 1:06 am
Forum: C++ Development
Topic: GUI/App without subclassing
Replies: 3
Views: 2861

Re: GUI/App without subclassing

Am I able to create a GUI application in wxWidgets without subclassing wxFrame/wxApp etc? This seems like a very restrictive, verbose, and annoying structure, but I can't find any resources that don't do it. wxWidgets is really designed as an object oriented library. At the least, you'll need to su...
by tierra
Sun Apr 26, 2015 7:54 am
Forum: Compiler / Linking / IDE Related
Topic: Error building wxmsw 3.0.2 & vc++ 2003 toolkit
Replies: 7
Views: 4360

Re: Error building wxmsw 3.0.2 & vc++ 2003 toolkit

That's unfortunate since I know VC6 wasn't officially dropped until 3.1:
https://groups.google.com/d/msg/wx-dev/ ... 5fTFit6D0J
by tierra
Sat Apr 25, 2015 7:13 pm
Forum: Compiler / Linking / IDE Related
Topic: Error building wxmsw 3.0.2 & vc++ 2003 toolkit
Replies: 7
Views: 4360

Re: Error building wxmsw 3.0.2 & vc++ 2003 toolkit

Which compiler version? You need at least VS2005 (VC 8). Support for VS2003 (VC 7.1) was dropped in wx 3.0. This is incorrect. VC6 support wasn't dropped until 3.1+. Also, VC7 is still supported in 3.1+ even when VC6 support was dropped. Of course, I'd still recommend that Joelito upgrade to at lea...
by tierra
Wed Apr 22, 2015 6:38 am
Forum: C++ Development
Topic: Easily starting a window maximized, and keeping it that way (Win7)
Replies: 1
Views: 1994

Re: Easily starting a window maximized, and keeping it that way (Win7)

It's a pretty rare request since it very likely makes for a frustrating UI for users for mostly no benefit. I'm actually kind of surprised to even see that combination of style flags being mentioned in the manual. I'm not sure if what you have in mind is actually possible, but you might be able to d...
by tierra
Mon Apr 13, 2015 7:14 am
Forum: General Development
Topic: wxUSE_STL - Discussion on what it does, pros, cons
Replies: 5
Views: 5368

Re: wxUSE_STL - Discussion on what it does, pros, cons

But, when wxUSE_STL is OFF (default setting), it's not clear for me if wxWidgets still relay on underlying STL or not. The library doesn't rely on STL if wxUSE_STL is off, however, it will still provide the compatibility API which is just a copy of STL API against the wxWidgets containers, without ...