Search found 6681 matches

by Auria
Thu Feb 22, 2007 9:56 pm
Forum: C++ Development
Topic: Main frame collecting Dialog info?
Replies: 57
Views: 7528

Anything in particular that you could point me too? http://www.cplusplus.com/doc/tutorial/classes.html this website is great for quickly learning new stuff and, about learning C++ in general: http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html this one is great for a beginner to get a more det...
by Auria
Thu Feb 22, 2007 9:50 pm
Forum: C++ Development
Topic: Main frame collecting Dialog info?
Replies: 57
Views: 7528

i suppose you know how to write a method in C++? Well, actually, no. Gotta remember I'm new to the language, and as can be seen, I went down the wrong path and started learning wxWidgets before I knew enough c++. Now we know what the root of the problem is! I'll try looking it up and study it for a...
by Auria
Thu Feb 22, 2007 9:40 pm
Forum: C++ Development
Topic: Main frame collecting Dialog info?
Replies: 57
Views: 7528

your getting the values and passing them on to the main frame, how does it know what to do with those values? Well you needs to implement a SetData method that does whatever you want it to do :? i don't get the question, i suppose you know how to write a method in C++?? :lol: what don't you underst...
by Auria
Wed Feb 21, 2007 11:56 pm
Forum: Compiler / Linking / IDE Related
Topic: Dev-C++ with wxWidgets 2.8.0
Replies: 3
Views: 1023

wx/setup.h: No such file or directory it seems like there is one include directory missing. setup.h is not located along the other includes, it is in another location. on wxMac and wxGTK, it is located at wxWidgets-2.8.0/build-folder/lib/wx/include/ansi-release-static-2.8/wx i don't know about windo...
by Auria
Wed Feb 21, 2007 11:47 pm
Forum: C++ Development
Topic: Main frame collecting Dialog info?
Replies: 57
Views: 7528

As to the SetData method, that would be something that the Frame would do, right? So before it does that, it needs to collect the info from the dialog? Doesn't that defeat the purpose? Hm we don't seem to understand each other :lol: Pseudo-code: (it doesn,t work, it's just an example of how to proc...
by Auria
Wed Feb 21, 2007 9:29 pm
Forum: C++ Development
Topic: Main frame collecting Dialog info?
Replies: 57
Views: 7528

Re: Main frame collecting Dialog info?

Why would I have the dialog check for events? To know when the user closes it! Well at least that's how i do it in my project and it works fine. Ok, I see what you are saying; I would need to add something to do to the close event in order to collect it. But what can I use to catch that close from ...
by Auria
Wed Feb 21, 2007 7:09 pm
Forum: C++ Development
Topic: Main frame collecting Dialog info?
Replies: 57
Views: 7528

Re: Main frame collecting Dialog info?

FlyingIsFun1217 wrote: Why would I have the dialog check for events?
To know when the user closes it!

Well at least that's how i do it in my project and it works fine.
by Auria
Wed Feb 21, 2007 7:02 pm
Forum: Platform Related Issues
Topic: Distributing binary files
Replies: 2
Views: 748

Habve you build wxWidgets as static? For distribtuing a single app, it makes things easier (even though on Linux it's always tricky from distro to distro)
by Auria
Tue Feb 20, 2007 1:35 pm
Forum: C++ Development
Topic: wxYield() blocking problem
Replies: 1
Views: 387

Re: wxYield() blocking problem

Hi, I have a wx 2.4.2 installed. I capture frames from a camera and then process and display them. In order to have an infinite loop I post an event and catch it with the same function. Here is my code: void GMainFrame::OnCaptureFrame(wxCommandEvent& frameLoopEvent) { panel->processFrame(); wxY...
by Auria
Tue Feb 20, 2007 2:22 am
Forum: C++ Development
Topic: Main frame collecting Dialog info?
Replies: 57
Views: 7528

Re: Main frame collecting Dialog info?

Anyway, I've got a ListCtrl in the main frame, and a buncha TextCtrl's in the dialog. How can I collect the value from a dialog and pass it to the main frame to collect the info and enter it in the ListCtrl? Many ways to do that - you can just have the wxDialog check for some events (choose which o...
by Auria
Tue Feb 20, 2007 12:43 am
Forum: Compiler / Linking / IDE Related
Topic: cannot find `WXU_2.6.2'
Replies: 5
Views: 2737

>Fatal Error: Mismatch between the program and library build versions >detected. >The library used 2.6 (no debug,Unicode,compiler with C++ ABI 1002,wx >containers,compatible with 2.4), >and your program used 2.6 (no debug,Unicode,compiler with C++ ABI >1002,wx containers,compatible with 2.2,compati...
by Auria
Tue Feb 20, 2007 12:35 am
Forum: Compiler / Linking / IDE Related
Topic: How to integrate WX Documentation into Anjuta Screeny inside
Replies: 8
Views: 2472

I slowly get the feeling that the way Microsoft inplemented the Documentation of their frameworks into their IDE's is unique. And under Linux environment there is a little bit more handwork to do... Microsoft made both their IDE and their frameworks so it's normal they bundle things together. Howev...
by Auria
Tue Feb 20, 2007 12:22 am
Forum: Platform Related Issues
Topic: OS X main app window not showing
Replies: 4
Views: 1294

Thanks for responding! 1) So I make a bundle without doing the Rez step? I was doing /Developer/Tools/Rez -d __DARWIN__ -t APPL Carbon.r -o [myapp] and some variants of that. Are you saying that's unnecessary? If you target OS X, it's not. g++ myfile.cpp -o MyApp `wx-config --cppflags --libs` somet...
by Auria
Mon Feb 19, 2007 12:35 am
Forum: Platform Related Issues
Topic: OS X main app window not showing
Replies: 4
Views: 1294

Actually, rezflags is deprecated. Unless you want backward compatibility with macs more than 6 years old, you will want to ditch that and build mac OS X app bundles. Is anything printed on the console? If you passs your app through a debugger, where does it go while nothing happens? Do the wxWidget ...
by Auria
Mon Feb 19, 2007 12:24 am
Forum: C++ Development
Topic: Four-split window
Replies: 6
Views: 2687

Re: Four-split window

Hello, I would like to achieve 'perfect' 4-split window, do I have to use three wxSplitterWindow's and update one when second is updated? I'm asking; is there any 'easier' way to achieve this? edit: I've looked up some information (with no success) and it seems there isn't any other choice.. I have...