Search found 610 matches
- Tue Oct 22, 2013 12:28 am
- Forum: Announcements and Discoveries
- Topic: codeite 5.3 is available for download
- Replies: 0
- Views: 2129
codeite 5.3 is available for download
Hi, I am happy to announce that codelite 5.3 is ready for download Release highlight: Release highlights: ================== NEW: A SFTP plugin was added to codelite. With the SFTP plugin one can now: - Define new SSH accounts - Browse on a remote machine - Open remote files, edit and save the files...
- Sun Sep 29, 2013 7:30 pm
- Forum: C++ Development
- Topic: Create wxFrame on thread Demand
- Replies: 3
- Views: 2063
Re: Create wxFrame on thread Demand
You should send an event from the worker thread to the main thread. If you are using wxWidgets 2.9.5 / trunk, then a better and simple approach is calling CallAfter on the main window from the thread Something like: // Thread code void* MyThread::Run() { while ( !TestDestroy() ) { ... m_mainFrame->...
- Fri Aug 16, 2013 2:36 am
- Forum: C++ Development
- Topic: wxTextCtrl, multiple threads, and cout redirection?
- Replies: 4
- Views: 4194
Re: wxTextCtrl, multiple threads, and cout redirection?
How about redirecting your std:cout to a file, and have a background thread checking this file for changes, once a change is detected - post an event to the main thread with the text to append to the textctrl.
It's basically like implementing a tail ...
Eran
It's basically like implementing a tail ...
Eran
- Tue Jun 11, 2013 12:41 pm
- Forum: Platform Related Issues
- Topic: Moving a project to Windows 7
- Replies: 4
- Views: 4909
Re: Moving a project to Windows 7
The problem is that Windows already has Yield defined somewhere... but it is also a function in wxApp.
To avoid this error, change the include order:
Make sure that <wx/app.h> is included before any Windows' include files
Eran
To avoid this error, change the include order:
Make sure that <wx/app.h> is included before any Windows' include files
Eran
- Tue May 07, 2013 8:49 am
- Forum: Announcements and Discoveries
- Topic: [ANN] wxCrafter (wxWidgets RAD Tool) standalone v1.2
- Replies: 0
- Views: 3494
[ANN] wxCrafter (wxWidgets RAD Tool) standalone v1.2
Hi, After receiving number of requests, I created a standalone version of wxCrafter which works similar to wxFormBuilder - i.e. generate the UI code into files where you can later add to your favorite IDE At the moment, only Windows version is available, Linux and Mac should follow About wxCrafter D...
- Mon Apr 22, 2013 4:34 pm
- Forum: C++ Development
- Topic: How to use Clipboard in a correct way?
- Replies: 3
- Views: 3885
Re: How to use Clipboard in a correct way?
One more thing about wxClipboard:
You should consider calling wxTheClipboard->Flush() when your application exits, or else the copied data in the clipboard will get lost when your application exits.
http://docs.wxwidgets.org/2.9.4/classwx ... 33f291f932
Eran
You should consider calling wxTheClipboard->Flush() when your application exits, or else the copied data in the clipboard will get lost when your application exits.
http://docs.wxwidgets.org/2.9.4/classwx ... 33f291f932
Eran
- Sun Apr 21, 2013 4:24 pm
- Forum: C++ Development
- Topic: Most recent wxInclude release ?
- Replies: 2
- Views: 2265
Re: Most recent wxInclude release ?
Have you considered using wxrc for this purpose? 1. Create a XRC file with the following content (call it resources.xrc) <resource> <object class="wxBitmap" name="test">C:\src\images\test.png</object> </resource> 2. Convert the XRC file into C++ file, by typing from the command l...
- Fri Apr 19, 2013 10:27 am
- Forum: Compiler / Linking / IDE Related
- Topic: wxmsw294u_gcc_custom.dll
- Replies: 5
- Views: 7895
Re: wxmsw294u_gcc_custom.dll
Have you tried using another toolchain? i.e. replace your MinGW installation? What really puzzels me is that you are using mingw32-make (and the installation name is C:\MinGW32) however, your ld.exe is from the W64 toolchain, which usually implies MinGW64 Is it possible that you are mixing toolchain...
- Thu Apr 18, 2013 7:24 pm
- Forum: Compiler / Linking / IDE Related
- Topic: wxmsw294u_gcc_custom.dll
- Replies: 5
- Views: 7895
Re: wxmsw294u_gcc_custom.dll
the best one is recompile using static, but is there the only way? is that mean I can't use dynamic in the future? I am building wx294 in DLL. however, I am not using the 'MONOLITHIC' option since it does not work well with MinGW. Instead use the 'Multi lib' option, true it will create more DLLs in...
- Thu Apr 18, 2013 6:20 am
- Forum: C++ Development
- Topic: wxStyledTextCtrl Indicators
- Replies: 2
- Views: 1860
Re: wxStyledTextCtrl Indicators
Hi! You need to set the indicator number and use it, wxSTC_INDIC_ROUNDBOX is a style For example, in codelite I have this code: // somewhere at the top of the file #define MATCH_INDICATOR 10 //... IndicatorSetUnder(MATCH_INDICATOR, true); IndicatorSetStyle(MATCH_INDICATOR, wxSTC_INDIC_ROUNDBOX); // ...
- Thu Apr 11, 2013 4:43 pm
- Forum: C++ Development
- Topic: wxAUI movable tabs vs. Perspective
- Replies: 1
- Views: 1478
Re: wxAUI movable tabs vs. Perspective
Known bug...jgarden wrote:Is this known behaviour, or am I just doing it wrong?
Eran
- Thu Apr 11, 2013 2:08 pm
- Forum: Platform Related Issues
- Topic: CMakes find_package() on OSX
- Replies: 2
- Views: 4346
Re: CMakes find_package() on OSX
Hi, I use CMake to build codelite IDE on Linux / Mac. To process is very simple: In the CMakeLists.txt file I only use these lines: find_package(wxWidgets COMPONENTS ${WX_COMPONENTS} REQUIRED) Where WX_COMPONENTS is an internal variable I use to specify which components to use Followed by: # wxWidge...
- Sun Mar 31, 2013 7:36 pm
- Forum: Platform Related Issues
- Topic: Application sometimes not starting on Linux
- Replies: 16
- Views: 10978
Re: Application sometimes not starting on Linux
Approximately 30% of the time wxWidgets applications do not start. What do you mean by "do not start" ? Do they crash? or simply hangs? Try running your application under gdb from within codelite, place a breakpoint at the last line of the wxFrame constructor - when your application hangs...
- Thu Mar 21, 2013 5:34 pm
- Forum: Announcements and Discoveries
- Topic: [Announcment] codelite 5.1 is available
- Replies: 0
- Views: 3477
[Announcment] codelite 5.1 is available
Hi All,
I am happy to announce that codelite IDE 5.1 is available for download
The announcement on codelite's forum
Eran
I am happy to announce that codelite IDE 5.1 is available for download
The announcement on codelite's forum
Eran
- Sat Mar 02, 2013 7:34 pm
- Forum: Announcements and Discoveries
- Topic: codelite 5.0 is available
- Replies: 6
- Views: 7086
Re: codelite 5.0 is available
I see I have to get paypal account first. No. you can use any CC as well And oh! What about cross platform developers? One OS only? I think I have missed the question here.. In the purchase page? - the license will work on all OSs The OS selection is just for statistics nothing more ;) (beside, its...