Search found 6681 matches

by Auria
Thu Dec 20, 2012 11:56 pm
Forum: General Development
Topic: wxHTMLHelpController
Replies: 5
Views: 6571

Re: wxHTMLHelpController

There is indeed no full HTML support in wx 2.8. Note that if you target ubuntu specifically, you can statically link in wxWidgets 2.9, which then leaves users to install WebKit-GTK and other dependencies, but does not force them to install wx 2.9. If you target more than one distribution, though, it...
by Auria
Thu Dec 20, 2012 11:54 pm
Forum: C++ Development
Topic: "memory:about.html" failed to load "default.css"
Replies: 2
Views: 2150

Re: "memory:about.html" failed to load "default.css"

Which OS?

But wxWebView questions are usually better asked on the mailing list, since that's where Steve Lamerton, the author of this part of wxWebView, hangs
by Auria
Thu Dec 20, 2012 1:41 am
Forum: General Development
Topic: wxHTMLHelpController
Replies: 5
Views: 6571

Re: wxHTMLHelpController

wxHTML is not a full HTML render engine, it's just a rich text control based on a subset of HTML.
If you need a full render engine, the best strategy is to upgrade to wxWidgets 2.9 and use wxWebView
by Auria
Thu Dec 20, 2012 1:39 am
Forum: C++ Development
Topic: please provide me the code to connect to sql database
Replies: 5
Views: 2944

Re: please provide me the code to connect to sql database

There are many choices. Some are listed at the bottom of this FAQ : http://wiki.wxwidgets.org/WxFAQ#wxODBC_ ... natives.3F
by Auria
Wed Dec 19, 2012 2:09 am
Forum: Platform Related Issues
Topic: Tool Tip does not show on MAC OSX
Replies: 7
Views: 3941

Re: Tool Tip does not show on MAC OSX

I think wxListCtrl is not a native control, this may be missing from the generic implementation maybe. If this can be reproduced in a small platform, and especially shown to behave differently from OS to OS, this is a case for bug report
by Auria
Sun Dec 16, 2012 12:24 am
Forum: Component Writing
Topic: Cross platform component
Replies: 6
Views: 9096

Re: Cross platform component

No that's not directly possible. Though you can write a portable core in standard C++, and then bind this core to the various toolkits you target
by Auria
Thu Dec 13, 2012 12:25 am
Forum: C++ Development
Topic: constant global strings
Replies: 16
Views: 10911

Re: constant global strings

I'm not sure your compiler will know your files are windows-1252. I don't think windows-1252 has any special characteristics that allows an application to detect it. You can tell by opening a debugger and inspecting the individual bytes of the string what happened. Quite probably your compiler just ...
by Auria
Thu Dec 13, 2012 12:20 am
Forum: C++ Development
Topic: Context Menu does not show Icons
Replies: 1
Views: 1617

Re: Context Menu does not show Icons

I believe this is a setting in gnome, gnome decided to remove icons from menus (and apparently unity borrowed that from them). If you re-enable them system-wide they should appear
by Auria
Thu Dec 13, 2012 12:16 am
Forum: C++ Development
Topic: display html5 page in the application
Replies: 4
Views: 5213

Re: display html5 page in the application

wxWebView can do it... except on Windows < 8. Since this control uses Internet Explorer on Windows, and IE versions prior to 10 have limited to no HTML 5 support (well you may get lucky and get sufficient HTML5 support from IE9, but in IE < 9 forget about it, HTML5 won't work)
by Auria
Thu Dec 13, 2012 12:13 am
Forum: C++ Development
Topic: wxComboBox text control is larger than wxComboBox
Replies: 5
Views: 2828

Re: wxComboBox text control is larger than wxComboBox

I think it's just that the native GTK theme has large combos. I don't think it's a bug, and I don't think you can force the control to be smaller than what the GTK theme wants it to be. Your best bet is to either accept the GTK theme you are using, or find another theme where widgets are more compact
by Auria
Thu Dec 13, 2012 12:11 am
Forum: Component Writing
Topic: Cross platform component
Replies: 6
Views: 9096

Re: Cross platform component

You are a little vague, so I'm not sure i understood correctly what you want. But I don't think you can have a single code base provide Qt, MFC, WinForms, Cocoa... all at the same time. That being said, it is possible to have a reusable core that can then be shared by various thin frontends (one for...
by Auria
Thu Dec 13, 2012 12:08 am
Forum: Compiler / Linking / IDE Related
Topic: Struggling to get the wxWidgets sample to compile...
Replies: 1
Views: 2136

Re: Struggling to get the wxWidgets sample to compile...

I believe you left the Xcode default compiler, which is Clang (sometimes called "Apple LLVM compiler" I think in Xcode). Select a GCC compiler instead, that's more compatible with wxWidgets.

Also see http://wiki.wxwidgets.org/Creating_Xcod ... plications
by Auria
Thu Dec 13, 2012 12:06 am
Forum: Compiler / Linking / IDE Related
Topic: 'Undefined symbols for architecture i386' linking under OSX
Replies: 4
Views: 6456

Re: 'Undefined symbols for architecture i386' linking under

For future reference, you probably needed flags "-liconv -framework OpenGL"

and sorry I have no idea why --version=2.9 would mess anything
by Auria
Wed Dec 05, 2012 12:47 am
Forum: C++ Development
Topic: constant global strings
Replies: 16
Views: 10911

Re: constant global strings

Using wxChar* does not dictate any encoding. Let's say that in your configuration, wxChar* is a typedef to wchar_t*. This just means that each character will be 16-bits (or 32-bits, depending on systems) wide. Which encoding is used will typically depend on the encoding you use for the source file, ...
by Auria
Wed Dec 05, 2012 12:43 am
Forum: Compiler / Linking / IDE Related
Topic: New to wxWidgets & Fedora Linux
Replies: 1
Views: 1122

Re: New to wxWidgets & Fedora Linux

I do not use NetBeans so I cannot give you specifics. But on unix systems, you definitely need to take a look at wx-config ( http://wiki.wxwidgets.org/Wx-Config ). This is the utility that will tell you the flags you need Typically you add `wx-config --cxxflags` to compiler flags, and `wx-config --l...