Search found 189 matches

by geon
Sun Feb 13, 2005 3:52 pm
Forum: C++ Development
Topic: Printing, bliting and stuff...
Replies: 5
Views: 1680

Strange. I would expect the compiler to halt on this. Wich compiler do you use?
by geon
Sat Feb 12, 2005 3:09 pm
Forum: wxDev-C++
Topic: Problem using wxGLcanvas with Dev-C++
Replies: 8
Views: 3843

I found this link:
ftp://biolpc22.york.ac.uk/pub/ports/mingw32/extra.zip
(but it didn't seem to work.)
by geon
Sat Feb 12, 2005 10:18 am
Forum: wxDev-C++
Topic: Why not distribute bloody binaries?
Replies: 1
Views: 1708

Because there are a LOT of supported platforms.

Have a look at this thread:
http://forums.wxwidgets.org/viewtopic.p ... highlight=
by geon
Fri Feb 11, 2005 12:25 pm
Forum: wxDev-C++
Topic: Problem using wxGLcanvas with Dev-C++
Replies: 8
Views: 3843

You will need those files: rm.com cp.com mv.com Add them to the "bin" directory of Dev-C++. In the file commctrl.h you might need to set this #if to 1; #if 1 #define _WIN32_IE 0x0300 #endif Set GL_CANVAS to true in this file: include\wx\msw\setup.h Paste this into a *.bat file in the base-...
by geon
Fri Feb 11, 2005 12:09 pm
Forum: C++ Development
Topic: wx 2.5.3, datagrams and multicasting
Replies: 5
Views: 1643

I thought wxDatagramSockets wern't functional yet... They are fully functional, but it seems the interface should be cleaned up. I don't know how to use multicast, but I experimented with broadcasting and it worked fine. I think I used the wxSocketBase::SetNotify to make it spawn en event on incomi...
by geon
Tue Feb 08, 2005 11:14 am
Forum: General Development
Topic: portability and wxInt32
Replies: 9
Views: 3039

"long on 64-bit machines is not the same as a 32-bit machine" Is this a fact? I know this is how it was supposed to work, and it is how the "C++ for n00bs" books explains it. But since virtually all C++ development has/is being done on a 32 bit platform, I would expect the compil...
by geon
Fri Feb 04, 2005 9:54 am
Forum: C++ Development
Topic: multiple inheritence & wxWidgets
Replies: 12
Views: 3699

So you want to create a class to manage a large number of widgets of the same type? I'd have to write get/set methods for each one Normally one would use an array of widgets. If you don't like to refer to Checkbox[n], you can use a hash table like Checkbox["Please send me your newsletter."...
by geon
Thu Feb 03, 2005 12:11 pm
Forum: C++ Development
Topic: Leak exit program
Replies: 2
Views: 1139

What is the problem? Your code looks just fine.
by geon
Thu Feb 03, 2005 12:06 pm
Forum: C++ Development
Topic: multiple inheritence & wxWidgets
Replies: 12
Views: 3699

I still don't get your point: This way, I can encapsulate controls into separate classes and clean up the UI code, effectively separating them. ?... The controlls are allready separate classes. Any problem I'd have accessing and setting the values of those controls is solved by inheritence. ?... All...
by geon
Wed Feb 02, 2005 11:29 am
Forum: C++ Development
Topic: multiple inheritence & wxWidgets
Replies: 12
Views: 3699

Performance isn't an issue. The overhead added by any OO design woudn't even be noticeable on a 486.

Still, I don't see why you need multiple inheritence here. What advantage do you get over the current design?
by geon
Wed Feb 02, 2005 11:23 am
Forum: C++ Development
Topic: The program is eating my memory
Replies: 4
Views: 1362

Your subframe will destroy all it's children, so you don't need to destroy them manually. (There is nothing wrong with it, though.)
by geon
Tue Feb 01, 2005 11:25 am
Forum: C++ Development
Topic: Linux to Windows
Replies: 9
Views: 3019

I'm not terribly familiar w/ Cygwin, doesn't it allow me to run linux apps in windows? Not really. It is a bash shell, but it comes with all the tools you need to compile under windows, including a gcc version. Your Anjuta IDE probably creates a makefile and starts gcc, right? (That's the way Dev-C...
by geon
Mon Jan 31, 2005 8:38 am
Forum: C++ Development
Topic: Linux to Windows
Replies: 9
Views: 3019

Get Cygwin and compile the project like you did under Linux.
by geon
Sun Jan 30, 2005 11:35 pm
Forum: Announcements and Discoveries
Topic: FPSConsole is looking for feedback & developers!
Replies: 3
Views: 1867

Good point.
by geon
Sun Jan 30, 2005 11:33 pm
Forum: General Development
Topic: I do know nothing about wxWidgets
Replies: 1
Views: 999

wxWidgets defines a common API for many platforms. This API is implemented once for each platform, so applications written with wx can simply be recompiled on any supported platform. You can develop with wx using a lot of languages. C++ and Python are the 2 mainly used ones (in that order). To use w...