Search found 6681 matches

by Auria
Fri Mar 02, 2007 1:22 am
Forum: Compiler / Linking / IDE Related
Topic: Linker errors on compiling openGL samples
Replies: 8
Views: 1370

I have no idea how things work on windows, but in mac and linux i just pass a --with-opengl flag and it takes care of everything automatically, no need to manually edit files. Though windows is not unix so things might be different there...
by Auria
Fri Mar 02, 2007 1:21 am
Forum: C++ Development
Topic: Main frame collecting Dialog info?
Replies: 57
Views: 3898

error: expected primary-expression before '->' token.
This means syntax is screwed up somewhere... maybe post the full page. Or look if ContactManagerFrm is declared, is a pointer, etc.

BTW i just saw in your snippet that you forgot to put ; after class declaration:

class X
{
...
};
by Auria
Fri Mar 02, 2007 12:49 am
Forum: C++ Development
Topic: Main frame collecting Dialog info?
Replies: 57
Views: 3898

What's your compiler?? The error message it gives doesn't make any sense with what i see. It's weird

ContactList is a pointer, you need to use -> instead of .
by Auria
Thu Mar 01, 2007 11:55 pm
Forum: C++ Development
Topic: Main frame collecting Dialog info?
Replies: 57
Views: 3898

Can i see more code??

Especially, what is the type of ContactList? Is it really a wxListCtrl? And shouldn't it be a pointer?

BTW: You can't link against headers, you rather mean you included it ;) You link against libraries
by Auria
Thu Mar 01, 2007 11:49 pm
Forum: C++ Development
Topic: splitter sample question
Replies: 1
Views: 346

Perhaps simply catch events on the right one, and update the left one upon receiving an event
by Auria
Thu Mar 01, 2007 12:07 am
Forum: C++ Development
Topic: Main frame collecting Dialog info?
Replies: 57
Views: 3898

FlyingIsFun1217 wrote: Why not just make the dialog send a close message to the main frame when it closes, and when the main frame gets this message, just have it refresh the list ctrl?
Hmm, isn't that exactly what i had suggested right from the start? ;)
by Auria
Wed Feb 28, 2007 6:36 pm
Forum: C++ Development
Topic: abstract question about acces violation
Replies: 4
Views: 782

schoonmoeder wrote: edit:
it looks like OsgGLCanvas::init is never called. because when i place a output messege there it is never showed to me.
Then this is the issue - just call it ;)
by Auria
Wed Feb 28, 2007 12:10 am
Forum: C++ Development
Topic: [NOT YET SOLVED]: How to draw on a dialog?
Replies: 19
Views: 1832

I see 2 images, with text, and a rectangle.
by Auria
Tue Feb 27, 2007 11:52 pm
Forum: C++ Development
Topic: Main frame collecting Dialog info?
Replies: 57
Views: 3898

I am practicing writing classes, but the only problem is applying what I've learned in the non-wxwidgets classes is so unrelated to the problems that I am dealing with in my app, it doesn't even seem to be like each other except in the format of declaration and functions. How can I learn classes fo...
by Auria
Tue Feb 27, 2007 1:13 pm
Forum: C++ Development
Topic: Does wxWidgets 2.8 leak memory?
Replies: 12
Views: 2200

Unfortunately everything leaks memory when passed in valgrind, so i think it is safe to assume that wxWidgets as well as GTK both leak memory somewhere
by Auria
Tue Feb 27, 2007 1:12 pm
Forum: C++ Development
Topic: [NOT YET SOLVED]: How to draw on a dialog?
Replies: 19
Views: 1832

A minimal working sample demonstrating the problem? ;)
by Auria
Tue Feb 27, 2007 2:02 am
Forum: C++ Development
Topic: Does wxWidgets 2.8 leak memory?
Replies: 12
Views: 2200

in /usr/lib/libpango
in /usr/lib/libgtk
in /usr/lib/libglib
in /usr/lib/libX11
in /usr/lib/libgdk
again, most of these seem unrelated to wxWidgets
by Auria
Tue Feb 27, 2007 12:07 am
Forum: C++ Development
Topic: wxHtmlWindow scrolling problem
Replies: 12
Views: 1702

Can you provide a minimal working example (yes i know i'm always asking for that :P)
by Auria
Mon Feb 26, 2007 11:56 pm
Forum: Platform Related Issues
Topic: Font size issue in Linux
Replies: 1
Views: 566

I don't think
#ifdef __LINUX__
is standard, are you sure the code inside it is compiled? Or maybe it's a symbol you define yourself