Search found 144 matches
- Wed Oct 25, 2006 10:42 am
- Forum: C++ Development
- Topic: Failed to link to wxActiveXContainer
- Replies: 4
- Views: 1032
Failed to link to wxActiveXContainer
I'm using wxActiveXContainer in my application. But I got a link error as following: error LNK2001: unresolved external symbol "public: __thiscall wxActiveXContainer::wxActiveXContainer(class wxWindow *,struct _GUID const &,struct IUnknown *)" ([email protected]@[email protected]@@[email protected]@PAUIU...
- Tue Oct 24, 2006 10:06 am
- Forum: C++ Development
- Topic: browsers
- Replies: 3
- Views: 784
I was writing an application which uses Mozilla Browser few months ago. But I used VS2003 for this. There were some problems with building Mozilla with VS2005 but I know the solution now. I'm planning to write some tutorial in nearest future about how to embed Mozilla browser to the application (at...
- Tue Oct 24, 2006 10:05 am
- Forum: Compiler / Linking / IDE Related
- Topic: MSVC++ 2005 EE, relative path problems when compiling
- Replies: 6
- Views: 1834
- Mon Oct 23, 2006 6:21 am
- Forum: Announcements and Discoveries
- Topic: wxSkin - release in sight
- Replies: 8
- Views: 1540
- Wed Oct 18, 2006 3:19 pm
- Forum: C++ Development
- Topic: Play midi file
- Replies: 2
- Views: 680
Play midi file
Is there a way to play a loaded midi file (in memory) by wxWidgets or third party components? Of course I can write a midi parser and send midi event to wxMidi. But it's a bit too complicated. And I've also tried wxMediaCtrl. It can play midi file but there is no way to play a midi in memory. Can an...
- Thu Oct 05, 2006 2:28 am
- Forum: C++ Development
- Topic: wxFRAME_NO_TASKBAR doesn't work
- Replies: 4
- Views: 899
- Wed Oct 04, 2006 3:43 am
- Forum: C++ Development
- Topic: wxFRAME_NO_TASKBAR doesn't work
- Replies: 4
- Views: 899
Thanks for your reply and I think it'll work. But I'm afradi my case is different in the following way: 1. I'm using frame not dialog 2. My frame is the child of another frame. 3. My frame is not a shaped frame I'd better to write a test program to see whether I can reproduce the same problem. Thank...
- Wed Oct 04, 2006 2:17 am
- Forum: C++ Development
- Topic: wxFRAME_NO_TASKBAR doesn't work
- Replies: 4
- Views: 899
wxFRAME_NO_TASKBAR doesn't work
I've created one frame which is main frame and created another frame which is the child of main frame with style wxFRAME_NO_TASKBAR. But unfortunately the child frame is still shown in taskbar which is not what I expected. Can anybody advise? Thanks
- Tue Sep 05, 2006 5:40 am
- Forum: C++ Development
- Topic: How wxJoystick works?
- Replies: 10
- Views: 1958
- Mon Sep 04, 2006 7:37 am
- Forum: C++ Development
- Topic: How wxJoystick works?
- Replies: 10
- Views: 1958
- Wed Aug 30, 2006 1:13 am
- Forum: C++ Development
- Topic: How wxJoystick works?
- Replies: 10
- Views: 1958
- Mon Aug 28, 2006 6:30 am
- Forum: C++ Development
- Topic: How wxJoystick works?
- Replies: 10
- Views: 1958
I have few more questions: 1. How many buttons supported? It seems wxWidgets can only support 4 button of joystick. But the GetNumberButtons() return more than that. 2. It seems the wxJoyStick can be only initialize once. Here is my code: CTestJoyStickDlg::CTestJoyStickDlg() { m_pJoystick = new wxJo...
- Mon Aug 28, 2006 3:25 am
- Forum: C++ Development
- Topic: How wxJoystick works?
- Replies: 10
- Views: 1958
How wxJoystick works?
I'm working on a application which need joysticks. According to document, I know wxWidgets can support one or two joystick which is no problem for me since I need at most 2 joysticks. But I want to know how to detect how many joysticks installed in system. I've used the following code but it's out o...
- Mon Aug 28, 2006 3:13 am
- Forum: C++ Development
- Topic: Mainloop for a gamelike system
- Replies: 26
- Views: 6766
One way to solve this problem (I hope not the best one) is to use wxTimer. Place it in your project, set interval to 1, then put your render code in OnTimer event. It's far from perfect, yet it should be sufficient for some kind of 3D edit tools. I agree with this. I actually did in one of my game ...
- Fri Aug 25, 2006 3:03 pm
- Forum: Announcements and Discoveries
- Topic: ANN: wxPack Released
- Replies: 23
- Views: 6412