Search found 23 matches
- Wed Sep 28, 2005 2:58 pm
- Forum: C++ Development
- Topic: Multiple clients for a server?
- Replies: 3
- Views: 1231
Thx for answering. Could you please tell me where the socket FAQ is ? Did not find it on the wxwidget.org FAQ, nor on Google, nor (...) From your answer, I conclude that multiple clients can connect (eg : call wxClient::MakeConnection) to the same server, at the same time. Right ? ADditionnally, wou...
- Wed Sep 28, 2005 1:53 pm
- Forum: C++ Development
- Topic: Multiple clients for a server?
- Replies: 3
- Views: 1231
Multiple clients for a server?
Hi all, My app launches several background programs at the same time. Each of them must exchange a few data with the App while runing. I plan on using the IPC wxClient/wxServer classes. I thought that a server can only connect a single client on a given service/port. However, the ipc sample in the w...
- Fri Jul 22, 2005 11:06 am
- Forum: Compiler / Linking / IDE Related
- Topic: [Mandrake 10.1] Compilation / Installation problems
- Replies: 1
- Views: 708
[Mandrake 10.1] Compilation / Installation problems
Hi all. I don't succeed to compile and install the wxGTK-2.6.1 and wxGTK-2.6.0 versions of wxWidget on my system. I use the **standard** Linux Mandrake 10.1 distribution : uname -a : Linux Dell_Rech_3 2.6.8.1-12mdk #1 Fri Oct 1 12:53:41 CEST 2004 i686 Intel(R) Pentium(R) 4 CPU 2.80GHz unknown GNU/Li...
- Thu Apr 28, 2005 5:03 pm
- Forum: C++ Development
- Topic: Portable floating point files
- Replies: 7
- Views: 1591
Hi all, and especially Ryan - wish you may read this message ! I had a look on the work by Malcolm Slaney and Ken Turkowski, on which the function Convert(to/from)IeeeExtended provided by wx are based. Indeed, Malcom S and Ken T had also writen methods for reading and writing 32 and 64 bits floating...
- Wed Apr 27, 2005 9:07 am
- Forum: C++ Development
- Topic: Portable floating point files
- Replies: 7
- Views: 1591
Hy Ryan, hi all, Thanks for the advice. It will help a lot. Though I am affraid it may be not sufficient. As you said, reading and wrting those 32 or 64 bits floats seems to be quite tricky. The manipulations I red in the portable librairies that handle such 32 or 64 bits float numbers are rather co...
- Tue Apr 26, 2005 5:42 pm
- Forum: C++ Development
- Topic: Portable floating point files
- Replies: 7
- Views: 1591
Hi Ryan, as far as I checked the code within wx, wxDataInputStream::readDouble, wxDataInputStream::writeDouble are concerned with IEEE extended floating point number, that is 80 bits numbers. Do you mean there is a way to change this behaviour, in order to read / write 64 or 32 floating point number...
- Tue Apr 26, 2005 5:39 pm
- Forum: C++ Development
- Topic: Portable floating point files
- Replies: 7
- Views: 1591
Hia ABX, Hi all, Indeed, src/common/extended.c is dedicated to the conversion from and to IEE extended 80 bites floating point numbers (well, to complete your memory, it is embeded in wxDataOutput / Input Streams, AFAIK). Let me be a bit more precise... My **problem** at the moment is to read / writ...
- Tue Apr 26, 2005 5:01 pm
- Forum: C++ Development
- Topic: Portable floating point files
- Replies: 7
- Views: 1591
Portable floating point files
Hi all, I am currently writing a piece of code for reading and writing files in a IFF based format. For portability issue, I planed on using wxWidget (at least the wxBase library). The files are fully writen in BIG_ENDIAN. Floating point datas in the files should be either : - 32 bits floating point...
- Thu Apr 14, 2005 9:37 am
- Forum: C++ Development
- Topic: wxThread and wxMutexes
- Replies: 0
- Views: 1009
wxThread and wxMutexes
A couple of suggestions in this post. ------------------------- recursive wxMutex ------------------------- It seems that recursive mutexes are not supported by all systems. Though, they are useful (for example when one need to call a method that is portected from within a method which is also prote...
- Thu Apr 14, 2005 9:21 am
- Forum: General Development
- Topic: Threads ! - multithreading with wxThread
- Replies: 8
- Views: 3035
Hi again. Thx for answers. Think I agree with you mtew, about the destruction process. AFAIK, destructor of "upper cl:asses" are called automatically (which is not the case with other methods). But this does not mean that destructor of "down classes" are called, if the destructor is not virtual. Wel...
- Tue Apr 12, 2005 5:22 pm
- Forum: General Development
- Topic: Threads ! - multithreading with wxThread
- Replies: 8
- Views: 3035
Thx again. Well, just to make sure... Sorry, but I don't really get it.. Do you mean that wxThread::Delete does not wait for the thread to terminate ? If it does not, what means the following words found in the doc : However, if the thread doesn't call TestDestroy often enough (or at all), the funct...
- Tue Apr 12, 2005 4:38 pm
- Forum: General Development
- Topic: Threads ! - multithreading with wxThread
- Replies: 8
- Views: 3035
Re: Threads ! - multithreading with wxThread
Thanks upCASE. This simply means that calling wxThread::Delete() will in fact do nothing, but simply set an internal status. Calling wxThread::TestDestroy() in your thread will return true. Then, you'll have to manually end the thread. You could use wxThread::Kill() here if you really need to "abort...
- Tue Apr 12, 2005 3:46 pm
- Forum: General Development
- Topic: Threads ! - multithreading with wxThread
- Replies: 8
- Views: 3035
Threads ! - multithreading with wxThread
Hi all, I am currently implementing wxThreads... and I encounter a few difficulties with the API. Here are the spec. I work on : I need to abort (stop, cancel) a wxThread. The abort method should return after the thread is really aborted, and the memory allocated freed. Well... I may use wxThread::D...
- Thu Mar 24, 2005 1:35 pm
- Forum: General Development
- Topic: "Interval Timer" - regular awaking of a Working Th
- Replies: 1
- Views: 1126
I reply to myself, in case it could be useful for somebody else. So far, the best I found is to : - set up a thread dedicated to the generation of regular "events" - get the current time, store it as 'next event time' (wxDateTime::Now()) Then, in a loop : { - add the timer time to the 'next event ti...
- Thu Mar 24, 2005 9:03 am
- Forum: C++ Development
- Topic: Rendering with wxGLCanvas using THREADs
- Replies: 22
- Views: 5078