Search found 153 matches

by acsMike
Tue Jun 09, 2009 1:51 pm
Forum: Platform Related Issues
Topic: Bumping it... the iPhone?
Replies: 4
Views: 1044

Hi! I suppose the major problem in porting to iPhone might be, that AFAIK iPhone apps are written in objective C. I'm not really sure if much work has been done to port wxWidgets using objective C. Indeed they are written in Objective-C, but don't think that's a great problem, as mixing Objective-C...
by acsMike
Tue Jun 09, 2009 2:27 am
Forum: Platform Related Issues
Topic: Bumping it... the iPhone?
Replies: 4
Views: 1044

Bumping it... the iPhone?

I'm sitting here at WWDC09 and am trying to learn everything there is about iPhone development. The iPhone truly appear to be a powerful platform, and covering it with wxWidgets would really be useful. :arrow: Anyone know the status of the port of wx to iPhone? With that I mean fresh information. Th...
by acsMike
Tue Jan 13, 2009 10:15 am
Forum: Platform Related Issues
Topic: wxWinCE reports incorrect screensize...
Replies: 16
Views: 2571

Always welcome ;-) I had one question. Was this trouble (and its solution) relevent to wxWidgets 2.6.3 or you've encountered it in other versions too? My profile says I'm using 2.6.3 but that is for my main commercial projects. This project is personal (currently 8) ) and I thought it a good idea t...
by acsMike
Mon Jan 12, 2009 8:05 pm
Forum: Platform Related Issues
Topic: wxWinCE reports incorrect screensize...
Replies: 16
Views: 2571

You know, I've just found one of my old wxWinCE test apps here and made a quick test that displays a message box with values got from wxDisplaySize()... It reports correct size for QVGA (240x320), VGA (480x640) and Square VGA (480x480) emulators and also on 480x800 device (some Toshiba, don't know ...
by acsMike
Sun Jan 11, 2009 10:01 am
Forum: Platform Related Issues
Topic: wxWinCE reports incorrect screensize...
Replies: 16
Views: 2571

I'd like to point out, that knowing the screen size is not as important as blitting bitmaps correctly on screen. Every access to the screen maps one (software) pixel to 2x2 (hardware) pixels on screen, so everything gets large and blocky. I'm baffled by the behavior and I have only encountered this ...
by acsMike
Sun Jan 11, 2009 9:52 am
Forum: Platform Related Issues
Topic: wxWinCE reports incorrect screensize...
Replies: 16
Views: 2571

It's not related to wxWidgets, it's compiler/SDK feature. Well, if you're using Visual Studio with appropriate SDK selected, it defines those for you. But I suggest you doublecheck your build command line to see what gets defined and if it's really appropriate for the platform you build for. Especi...
by acsMike
Sun Jan 11, 2009 9:46 am
Forum: Platform Related Issues
Topic: wxWinCE reports incorrect screensize...
Replies: 16
Views: 2571

radcapricorn wrote:And what about wxDisplaySize()?
I missed that one, but wxGetDisplaySize and wxDisplaySize both return the incorrect size. :?
by acsMike
Sun Jan 11, 2009 9:25 am
Forum: Platform Related Issues
Topic: wxWinCE reports incorrect screensize...
Replies: 16
Views: 2571

Follow-up: I'm not really sure about problem origin right now, need to get home and look into it in more detail, but this just came up in mind: Are you using correct preprocessor directives for your platform? I mean, __POCKETPC__, __SMARTPHONE__, __HANDHELDPC__, so on?.. I'm using the standard wxWi...
by acsMike
Sat Jan 10, 2009 8:25 am
Forum: Platform Related Issues
Topic: wxWinCE reports incorrect screensize...
Replies: 16
Views: 2571

What code do you use to fetch screen dimensions? All of them, so to speak ;-) In wxWidgets I use wxSystemSettings::GetMetric(wxSYS_SCREEN_X) which is mapped to the Win32 call ::GetSystemMetrics . But even trying the Win32 call ::GetDeviceCaps yields an incorrect answer. I also tried the Win32 call ...
by acsMike
Fri Jan 09, 2009 10:05 pm
Forum: Platform Related Issues
Topic: wxWinCE reports incorrect screensize...
Replies: 16
Views: 2571

wxWinCE reports incorrect screensize...

I'm playing around with my HTC Touch HD with a screensize of 480x800 pixels. It has Windows mobile 6.1. The SDK from Microsoft provide a close approximation of the device at the same screen resolution. Using wxWidgets 2.8.9 and wxWince I'm doing a trivial Hello World with the sole purpose of printin...
by acsMike
Sat Nov 08, 2008 9:53 am
Forum: Platform Related Issues
Topic: How mayture is wxX11 ?
Replies: 1
Views: 725

How mayture is wxX11 ?

I'm currently using wxGTK on Linux. Just for fun, I thought I would try wxX11 as an alternative. How mature is that port right now?

Will I be able to run an wxX11 app directly under Gnome?

Thanks!
by acsMike
Sat Oct 25, 2008 8:08 am
Forum: Platform Related Issues
Topic: wxGTK: Absurd wxWidgets version conflict
Replies: 6
Views: 1146

I am not sure what you mean. All you need to do is recompile with 2.8 whatever you compiled with 2.6. If you have ever used a Photoshop plug-in or a VST plug-in, the similarities are there. The host may choose to load or not load the plug-in. This is done using dlopen. In a host / plug-in environme...
by acsMike
Fri Oct 24, 2008 8:56 pm
Forum: Platform Related Issues
Topic: wxGTK: Absurd wxWidgets version conflict
Replies: 6
Views: 1146

Hi, First and most obvious: why not upgrade 2.6.x to 2.8.x? I don't think that is obvious. One of the binaries is a plug-in to the other, and as soon as one of them is build by a another vendor, the problem becomes critical. Besides, it's a OS related problem I guess? Second, how did you compile 2....
by acsMike
Mon Oct 13, 2008 1:05 pm
Forum: Platform Related Issues
Topic: wxGTK wxCriticalSection behaviour
Replies: 0
Views: 303

wxGTK wxCriticalSection behaviour

Hi,
Using wxGTK 2.6, are critical sections recursive? In other words, may a thread enter the section any number of times without deadlocking?

Thanks!
by acsMike
Mon Oct 13, 2008 8:39 am
Forum: Platform Related Issues
Topic: wxGTK: Absurd wxWidgets version conflict
Replies: 6
Views: 1146

wxGTK: Absurd wxWidgets version conflict

Hi, For certain reasons we have a project consisting of the following odd mix: * A wxGTK 2.8 based app using dynamically loaded wx-libraries. * A wxGTK 2.6.3 based shared library (*.so) with statically linked wx-libraries. The app loads the shared library using a standard mechanism. The problem occu...