Search found 11 matches

by mandrav
Thu Feb 28, 2008 9:16 pm
Forum: Compiler / Linking / IDE Related
Topic: Code::Blocks/dgb Unicode debugging for wxString
Replies: 10
Views: 7322

Evaluating wxString in the watch list does not yet work. But it works if you hover your mouse over the variable in the code (you must have enabled "Settings->Compiler & Debugger->Debugger->Evaluate expression under cursor"). That's when the aforementioned script is called currently :)....
by mandrav
Mon Sep 05, 2005 9:26 am
Forum: Compiler / Linking / IDE Related
Topic: IDE for Linux
Replies: 12
Views: 3278

Just a side-note: Code::Blocks contains now the GNU build system for easier building :) Standard procedure: cd codeblocks ./bootstrap (<-- note: needed only the first time) mkdir -p build/debug cd build/debug ../../configure --enable-debug make sudo make install NOTE: This was recently added in CVS ...
by mandrav
Tue Aug 02, 2005 8:21 am
Forum: Compiler / Linking / IDE Related
Topic: how to build dll win MinGW and wxWidgets
Replies: 13
Views: 4673

windres --use-temp-file -i../../src/msw/version.rc -ogcc_mswudll\basedll_version_rc.o --define __WXMSW__ --define _UNICODE --include-dir ..\../include --include-dir ..\..\lib\gcc_dll\mswu --define WXDLLNAME=wxbase26u_gcc_Systems in Progress Where did this "Systems in Progress" come from?!...
by mandrav
Fri May 27, 2005 8:06 pm
Forum: C++ Development
Topic: scripting toolkit for wxWidgets???
Replies: 10
Views: 3776

wxLua: just what you want ;)

Yiannis.
by mandrav
Fri May 27, 2005 8:04 pm
Forum: C++ Development
Topic: Linking with LD and not G++ (Mingw)
Replies: 4
Views: 1407

Ah never mind, my libraries were wrong, and Code::Blocks uses g++ for linkage. That's just what I was about to reply ;) But I have one more question, does it matter what order the program links to the libraries? Absolutely. Libraries on which other libraries depend on, should be first (I hope this ...
by mandrav
Fri May 27, 2005 8:01 pm
Forum: Announcements and Discoveries
Topic: wxRapid - A GUI editor
Replies: 43
Views: 13907

Outstanding! I know that CodeBlocks is looking for a RAD. I wonder if they would want to use yours as a base? Is it written in C++/wxWidgets? Is the source code available? -Tony Yes, upCase is a regular over at our forums and we 've talked about it. We decided it's better to continue building it as...
by mandrav
Fri Mar 11, 2005 6:01 pm
Forum: Announcements and Discoveries
Topic: Code::Blocks IDE version 1.0-beta5 released!
Replies: 3
Views: 2381

Linux installation documentation, as well as other articles, will be added after we release the next update. Hopefully, this will happen some time next week ;)

Yiannis.
by mandrav
Mon Jan 31, 2005 8:46 am
Forum: Announcements and Discoveries
Topic: Code::Blocks IDE version 1.0-beta5 released!
Replies: 3
Views: 2381

Code::Blocks IDE version 1.0-beta5 released!

Code::Blocks is an open-source cross-platform IDE (Integrated Development Environment) for C/C++. Supported compilers under win32 are: * GNU GCC (MinGW/Cygwin) * Microsoft's Visual C++ Free Toolkit 2003 * Borland's C++ Compiler 5.5 Under Linux, GNU GCC is supported. All supported compilers are auto-...
by mandrav
Mon Jan 31, 2005 8:43 am
Forum: Announcements and Discoveries
Topic: Code::Blocks IDE version 1.0-beta4 released!
Replies: 9
Views: 4421

So, I've noticed that people seem enthusiastic about wxIFM (I've never tried it myself), and I'm wondering if your IDE makes use of this framework. Short answer is no. Initially, I used to use the wxFL library. But I was not satisfied with it. It had some problems with messages not going where they...
by mandrav
Wed Jan 19, 2005 10:59 pm
Forum: Announcements and Discoveries
Topic: Code::Blocks IDE version 1.0-beta4 released!
Replies: 9
Views: 4421

Thanks for the link. I 'll definitely check it out :)
by mandrav
Wed Jan 05, 2005 8:02 am
Forum: Announcements and Discoveries
Topic: Code::Blocks IDE version 1.0-beta4 released!
Replies: 9
Views: 4421

Code::Blocks IDE version 1.0-beta4 released!

Code::Blocks is an open-source cross-platform IDE (Integrated Development Environment) for C/C++ - currently ;) It is built around a plugin framework that allows it to be extended through the use of external libraries (plugins). Version 1.0-beta4 offers many improvements over previous versions and a...